(It was about time I posted this.)
Perhaps you remember a Ludum Dare entry I called Climbrunner—well, this game is an evolution of that idea. Here, you run around a tricky series of screens, up the walls and ceilings, only with the ability to jump to avoid the obstacles that get in your way. There’s no dying, just lots of cursing over missed jumps and having to do it all over again. It’s a short game, but if you think it was fun once you first finish it, there’s still a second path you can try.
All you need to know to play it is that you jump with the spacebar.
Play Runnerby (Flash) […]
For over a month, Prosopamnesia, Deconstructivism, and Wirewalk have been broken. Today I’ve fixed the three of them. Hurray! Thanks to Alvaro G for the heads up.
In the second hour of yesterday’s KOTM I made this Flash drawing thing.
Give it a try
nyktt is a Knytt Stories level. It was made for the Knytt of the Month (similar to the usual KOTM, but with Knytt Stories levels), nearly two months ago. It was soon after that my computer broke down, and I still remain without one, but it’s time to post this.
Download nkytt
This month I made a kind of klik that took advantage of the foundations laid out in Wirewalk, Prosopamnesia, and other unreleased experiments also dealing with image searches. This made it so easy to make, that I achieved my initial concept within the first hour. This first idea involved no interactions, so I used the following hour (of two that the monthly event lasts) to add that layer of interactivity.
Deconstructivism (Flash)
You may leave it untouched and it will ‘play itself’. Or you may click and flick on the image displayed to alter it manually. If it takes too long to load, or if you want a new picture, refresh the page.
After Wirewalk, I felt inspired to do more work using images acquired through web searches. Yes, I failed to mention it when I released that one, but the images are obtained at run-time through Google Images. I’m rather proud of this particular result:
Prosopamnesia (Flash)
It was made for The Games Collective negative capability pageant. For sound, I used the port of DrPetter’s sfxr to AS3, by Thomas Vian. Also used the Google API AS3 library by Joris Timmerman, as for Wirewalk.
The music room is here because this house is large enough to have one. I took advantage of it as a kid. The most notorious protagonist here is the piano, but other instruments adorn the wall.
My first standard interactive fiction (text game that takes typed commands as input), created for the Klik of the Month. Powered by Inform 7; fueled by my general opinion on IF.
Play Anything on the web (via Parchment; or download the z-code file, if you have an interpreter)
I wanted to highlight some new stuff on the front page, but ended up redesigning it. I like this new version much better than the last one, even though it’s just a retool gone a bit out of hand. Other than still featuring Cleo, it includes a favorite feature of mine: random colors. Another ‘feature’: it doesn’t work properly in IE.
As always, the previous design has been archived.
I’ve made a thing for an event that Stephen Lavelle describes as a ‘pageant’ —a competition sans the competitive aspect—, with the theme ‘bricolage’. (I made a promotional picture for the event, too.)
The thing I made is called Wirewalk. It’s something that, I feel, is best not to describe. Just try it and see if you like it—shouldn’t take you over a couple of minutes.
Wirewalk (Flash)
For last weekend’s Klik of the Month I only managed to get an older game project started, but couldn’t finish anything. So it was neat to be invited by Stephen to partake in an impromptu KOTM today. I made a game in which you can’t really control a helicopter.
Download Tumblecopter (Windows)