Jul 18th, 2010
Drawing thing for KOTM games

In the second hour of yesterday’s KOTM I made this Flash drawing thing.
1Jul 18th, 2010

In the second hour of yesterday’s KOTM I made this Flash drawing thing.
1Jul 17th, 2010
nyktt is a Knytt Stories level. It was made for the Knytt of the Month (similar to the usual KOTM, but with Knytt Stories levels), nearly two months ago. It was soon after that my computer broke down, and I still remain without one, but it’s time to post this.
May 16th, 2010

This month I made a kind of klik that took advantage of the foundations laid out in Wirewalk, Prosopamnesia, and other unreleased experiments also dealing with image searches. This made it so easy to make, that I achieved my initial concept within the first hour. This first idea involved no interactions, so I used the following hour (of two that the monthly event lasts) to add that layer of interactivity.
Deconstructivism (Flash)
You may leave it untouched and it will ‘play itself’. Or you may click and flick on the image displayed to alter it manually. If it takes too long to load, or if you want a new picture, refresh the page.
Apr 18th, 2010
The music room is here because this house is large enough to have one. I took advantage of it as a kid. The most notorious protagonist here is the piano, but other instruments adorn the wall.
My first standard interactive fiction (text game that takes typed commands as input), created for the Klik of the Month. Powered by Inform 7; fueled by my general opinion on IF.
Play Anything on the web (via Parchment; or download the z-code file, if you have an interpreter)
2Mar 24th, 2010

For last weekend’s Klik of the Month I only managed to get an older game project started, but couldn’t finish anything. So it was neat to be invited by Stephen to partake in an impromptu KOTM today. I made a game in which you can’t really control a helicopter.
Download Tumblecopter (Windows)
Feb 23rd, 2010
She’s so beautiful. Pale skin, dark hair, green eyes. The curves in her body send me spinning. Can’t believe she’s here in bed with me, tonight. She has her eyes fixed on mine. She’s shy under the covers, but her look speaks of a contained lust. Now, what I should do is…
Like last month, this klik was made with the aid of Twine. This one is much more solid, with the cost of being less interesting.
Play Gently in your browser (warning: contains sexually explicit descriptions)
Jan 17th, 2010
There’s a way to find things you’ve lost recently. You have to concentrate and retrace your every step, remember where you were at each time and what you did then. That technique might also work to recover a lost memory.
I could finally join another Klik of the Month Klub! Tried using Twine for the first time; it’s a tool for making ‘interactive stories’ (text games).
Don’t hold it against me if it doesn’t work properly—I just didn’t exactly test it thoroughly. Also, a warning: it’s not very good.
Oct 18th, 2009

My klik of this month. Some people seemed to like it. Looks like one can’t go wrong with a difficult platformer.
Download Walker (Windows; requires updated DirectX 9)
You need to walk the walk.
2Aug 16th, 2009

Sort of a Towlr–like game, created for this month’s Klik. The twist comes at the end. You’ll need to play it more than once to “get” it, though.
Download Allegr (Windows; requires updated DirectX)
It was hard making this one. Or, rather, it was disappointing. It took me an hour an a half to realize that my approach was not facilitated by the software, so I ended up having to patch it up and turn it into a much simplified version of what I had envisioned.
2Jul 19th, 2009
A few months ago, as I was waking up, and while I was halfway between being asleep and awake, I had this dream/idea for a game. When I woke up properly, I wrote it down in my sketchbook. And only a few hours ago, for this month’s Klik, I made it concrete.

Download The Tomb (Windows, requires the latest DirectX)
Construct and NitroTracker were the tools used this time around. I sampled my voice for the sounds.
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