This latest TIGSource video game competition has a double theme: adult/educational. I have to say, it’s a fantastic combination. The idea was that entrants could create a game under one or both themes. I wish more entered games had used both simultaneously, but, well, not even I did that in the end.
During most of the duration of the competition, I didn’t find the time to make my game. Also, I was finding it hard to come up with an idea. Educational games are tough to make; they require familiarity with the taught subject, therefore they involve plenty of research, usually. I wanted to make an educational game foremost, but the adult theme also intrigued me, so I was thinking of incorporating it somehow. When I finally came up with an idea, it was already too late to really consider trying it; a week wasn’t going to be enough. That idea was a puzzle game about additive and substractive color theory, which I still think is good enough to archive for a future opportunity. But since it would take me too long to make that, and educational games in general were already out of the question, I decided to just go for the other theme.
Next came the question of how to make any game in a short enough amount of time. I’ve had the idea, for some time, of creating a small engine for text-based games in Flash, which I would use to make a series of games, and which I would also release independently. Trying to plan that proved to be too difficult with my limited knowledge of programming best practices, design patterns, and whatnot. But I figured I could use the occasion of the competition to just hard code a game in that fashion, which would be an easy thing to program, and in the process figure out what kind of structure my code would need to turn it into an engine. So, by making this game, I fulfilled two goals: I entered the competition, and I learned a bit more about programming.
The game is text-only, but it does deal with subjects such as sex and rape, so it is meant for mature players.
Play Sheets (Flash)
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