Feb 21st, 2011

While telling with the eyes games

Or, Idea for Twee game. This is something I was compelled to make.

so is there one specific person (her) who is most sensitive to the problem? if so, would avoid any specifics on her solve that? would it make it just too vague, the work? is there merit in a work so vague it says nothing about anything in the end?

Play While telling with the eyes in your browser

Apr 18th, 2010

Anything games

The music room is here because this house is large enough to have one. I took advantage of it as a kid. The most notorious protagonist here is the piano, but other instruments adorn the wall.

My first standard interactive fiction (text game that takes typed commands as input), created for the Klik of the Month. Powered by Inform 7; fueled by my general opinion on IF.

Play Anything on the web (via Parchment; or download the z-code file, if you have an interpreter)

2

Feb 23rd, 2010

Gently games

She’s so beautiful. Pale skin, dark hair, green eyes. The curves in her body send me spinning. Can’t believe she’s here in bed with me, tonight. She has her eyes fixed on mine. She’s shy under the covers, but her look speaks of a contained lust. Now, what I should do is…

Like last month, this klik was made with the aid of Twine. This one is much more solid, with the cost of being less interesting.

Play Gently in your browser (warning: contains sexually explicit descriptions)

Jan 17th, 2010

Within games

There’s a way to find things you’ve lost recently. You have to concentrate and retrace your every step, remember where you were at each time and what you did then. That technique might also work to recover a lost memory.

I could finally join another Klik of the Month Klub! Tried using Twine for the first time; it’s a tool for making ‘interactive stories’ (text games).

Play Within in your browser

Don’t hold it against me if it doesn’t work properly—I just didn’t exactly test it thoroughly. Also, a warning: it’s not very good.

Aug 13th, 2009

Sheets games

Sheets screenshot

This latest TIGSource video game competition has a double theme: adult/educational. I have to say, it’s a fantastic combination. The idea was that entrants could create a game under one or both themes. I wish more entered games had used both simultaneously, but, well, not even I did that in the end.

During most of the duration of the competition, I didn’t find the time to make my game. Also, I was finding it hard to come up with an idea. Educational games are tough to make; they require familiarity with the taught subject, therefore they involve plenty of research, usually. I wanted to make an educational game foremost, but the adult theme also intrigued me, so I was thinking of incorporating it somehow. When I finally came up with an idea, it was already too late to really consider trying it; a week wasn’t going to be enough. That idea was a puzzle game about additive and substractive color theory, which I still think is good enough to archive for a future opportunity. But since it would take me too long to make that, and educational games in general were already out of the question, I decided to just go for the other theme.

Next came the question of how to make any game in a short enough amount of time. I’ve had the idea, for some time, of creating a small engine for text-based games in Flash, which I would use to make a series of games, and which I would also release independently. Trying to plan that proved to be too difficult with my limited knowledge of programming best practices, design patterns, and whatnot. But I figured I could use the occasion of the competition to just hard code a game in that fashion, which would be an easy thing to program, and in the process figure out what kind of structure my code would need to turn it into an engine. So, by making this game, I fulfilled two goals: I entered the competition, and I learned a bit more about programming.

The game is text-only, but it does deal with subjects such as sex and rape, so it is meant for mature players.

Play Sheets (Flash)