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	<title>agj writes: &#187; sound</title>
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	<link>http://blog.agj.cl</link>
	<description>where agj pours his mind</description>
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		<title>That place, again</title>
		<link>http://blog.agj.cl/2010/02/that-place-again/</link>
		<comments>http://blog.agj.cl/2010/02/that-place-again/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 01:30:18 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[sound]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[HD]]></category>
		<category><![CDATA[lofi]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[music video]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[The Color and the Leaves]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=429</guid>
		<description><![CDATA[
I decided to make a new video, as an exercise. A quickie—took me two days. Another music video, but this one is for a song I made myself a good while ago, together with Matt Peter.
I used a few family photos from the late eighties, playing up their graininess and color patterns. Their texture made [...]]]></description>
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<p>I decided to make a new video, as an exercise. A quickie—took me two days. <a href="http://blog.agj.cl/2009/01/volcano/">Another</a> music video, but this one is for a song I made myself <a href="http://blog.agj.cl/2008/12/the-color-and-the-leaves/">a good while ago</a>, together with <a href="http://www.fireandrobot.com/">Matt Peter</a>.</p>
<p>I used a few family photos from the late eighties, playing up their graininess and color patterns. Their texture made for a much less mechanic-looking set of kaleidoscopic compositions than what is probably the norm. It was also my intention to play with alternately obscuring and revealing the nature of the images, hiding them in the geometry, and slowly giving way to recognizable objects and people. The middle section is intentionally psychedelic, switching to meet the mood of the music. Toward the end it’s much more of a nostalgic slide-show of memories.</p>
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		<title>Heart, complete</title>
		<link>http://blog.agj.cl/2009/04/heart-complete/</link>
		<comments>http://blog.agj.cl/2009/04/heart-complete/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 23:38:43 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Heart]]></category>
		<category><![CDATA[post-mortem]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=203</guid>
		<description><![CDATA[
Heart is finished. It is a short, bleak game that questions one particular human ideal/cliché.
Play Heart (Flash)
The game was created originally for the Ludum Dare competition, and polished during the following week. Coded in Actionscript 3, using FlashDevelop as IDE and compiled using the Flex SDK. For the graphics I used Photoshop and Illustrator, and [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-212" title="Heart logo" src="http://blog.agj.cl/wp-content/uploads/2009/04/heartlogo1.png" alt="Heart logo" width="500" height="173" /></p>
<p><a href="http://blog.agj.cl/tag/heart/"><em>Heart</em></a> is finished. It is a short, bleak game that questions one particular human ideal/cliché.</p>
<p><a href="http://www.agj.cl/files/games/heart/"><strong>Play <em>Heart</em></strong></a> (Flash)</p>
<p>The game was created originally for the <a href="http://www.ludumdare.com/">Ludum Dare competition</a>, and polished during the following week. Coded in Actionscript 3, using FlashDevelop as IDE and compiled using the Flex SDK. For the graphics I used Photoshop and Illustrator, and for the audio I used LMMS and Audacity.<span id="more-203"></span></p>
<p>I was originally going to take advantage of the circumstances to force me to learn <a href="http://www.python.org/">Python</a>, but that didn’t go anywhere, and I ended up relying on the more familiar Actionscript 3, for better or worse. The theme, ‘advancing wall of doom’, wasn’t very inspiring, but I was still able to cook an idea pretty fast (the first night). I believe I had the <a href="http://superbrothers.ca/">Superbrothers</a> in mind when I came up with the visual style, and it is still pretty apparent from the final product. I like making very low-resolution pixel art, because of the forced geometrization and simplification that it entails, and also because it’s quick to make in a computer, saving me time to devote to the coding, my main hurdle. I’m not a very fast or experienced coder, so I ended up using up most of the time on that part of the process (as it is apparent in <a href="http://www.vimeo.com/4235554">the video</a>). I still enjoy coding, and particularly randomizing (procedurally generating) things as part of the process, so instead of hard-scripting everything, I left most to chance. This allowed me to concentrate on the general aesthetic rather than on the strict sequence of events, the latter of which I burdened the player with stitching together in his head.</p>
<p>As opposed to my previous flash game, <a href="http://blog.agj.cl/tag/viewpoints/"><em>Viewpoints</em></a>, this game’s different playthroughs are cumulative; that means that there is no or little contradiction between one playthrough’s events and the next’s. The more the game is played, the more a player can piece together a story out of it. At one point I thought of letting the story unfold procedurally, by me creating much more random lines of text, thus allowing more varied and incoherent interpretations; traces of this idea can still be found in the <a href="http://blog.agj.cl/2009/04/heart/">competition version</a>, but I’ve removed those lines since then. The idea of glitching up the graphics came from this, but I liked the effect enough that I left it in, as it also contributes to the pathetic and distraught aesthetic that I tried to convey.</p>
<p>At first, the game was going to have a ‘proper’ ending; the character was going to face another character. At some point I even thought of having him meet a mirror of himself, but I didn’t know where to take that. The ending that I left in was chosen both due to the time constraints and to my wishing to make the message more subtle. So, it’s a non-explicit resolution that the player can interpret according to his own experience in the game.</p>
<p>I’m pretty happy with the audio. When thinking of what the most appropriate kind of music for this game would be, my friend <a href="http://www.fireandrobot.com/">Matt</a> suggested something like Laura Palmer’s theme from <em>Twin Peaks</em>. I love it, but it was too sweet, too melancholy for my game. I still kept it in my head, subconsciously, when I composed the song, but I made it a bit dissonant, and a bit disjointed. Part of the original plan was to also have two other songs and switch between them at random intervals, but I didn’t have the time to make the other two. In the final game I did go through with this idea, sort of, but much more subtly, and thus, I think, it proves to be more effectively unsettling.</p>
<p>The resulting game is something that I’m happy about. It’s also probably the most ‘designery’ game I’ve made thus far, by which I mean the attention to style that I put into it (I really devoted a lot of time to that title screen). It’s still too early to say whether I was able to communicate what I wanted to with it, but at least with the compo version I got the kinds of responses I expected, of which I’m glad. I hope that this new version was not made in vain.</p>
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		<title>Volcano</title>
		<link>http://blog.agj.cl/2009/01/volcano/</link>
		<comments>http://blog.agj.cl/2009/01/volcano/#comments</comments>
		<pubDate>Sat, 31 Jan 2009 04:08:31 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[videos]]></category>
		<category><![CDATA[bycicle]]></category>
		<category><![CDATA[Chile]]></category>
		<category><![CDATA[lofi]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[Santiago]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=133</guid>
		<description><![CDATA[A few weeks ago, Matt showed me a preview of a song he was working on, called Volcano. I liked it so much that I decided to make a video for it. After I graduated, I finally got around to making said video. And now it’s done!

In the meanwhile, he released the EP the song [...]]]></description>
			<content:encoded><![CDATA[<p>A few weeks ago, <a href="http://www.fireandrobot.com/">Matt</a> showed me a preview of a song he was working on, called Volcano. I liked it so much that I decided to make a video for it. After I graduated, I finally got around to making said video. And now it’s done!</p>
<p><object width="500" height="377" data="http://vimeo.com/moogaloop.swf?clip_id=3024136&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=3024136&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /></object></p>
<p>In the meanwhile, he released the EP the song is a part of; it’s called <a href="http://www.fireandrobot.com/?p=361">Moonfish Moon</a>. I recommend you give it a listen if you liked Volcano.</p>
<p>This was about a week’s work, shooting around the neighborhood, here in Santiago, Chile. I filled up almost three miniDV tapes of footage, which seems to be a lot for under four minutes of edited video, or maybe I’m just not used to this kind of stuff. I also discovered only yesterday that this Handycam that I used has a manual exposure setting, which would have been useful for many of the earlier shots, but such is life.</p>
<p>I also got myself a new bycicle a week ago, which can be partially seen in one of the shots. It’s a cheap ‘beach cruiser,’ but I love my new bike.</p>
]]></content:encoded>
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		<item>
		<title>We dreamt of music</title>
		<link>http://blog.agj.cl/2009/01/we-dreamt-of-music/</link>
		<comments>http://blog.agj.cl/2009/01/we-dreamt-of-music/#comments</comments>
		<pubDate>Tue, 06 Jan 2009 23:44:15 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[musings]]></category>
		<category><![CDATA[dream]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[surrealism]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=87</guid>
		<description><![CDATA[i apparently had kept songs from my all past lives. and apparently i have been mostly female in my past lives.
ok um i dreamt music stuff
so i was like “finally, i can record an album with female vocals”
i was listening to music and i wanted to play it
&#60;somari&#62; What kind of music stuff? Mostly female?
i [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>i apparently had kept songs from my all past lives. and apparently i have been mostly female in my past lives.</p>
<p>ok um i dreamt music stuff</p>
<p>so i was like “finally, i can record an album with female vocals”</p>
<p>i was listening to music and i wanted to play it</p>
<p><em>&lt;somari&gt; What kind of music stuff? Mostly female?</em></p>
<p>i think it was something lofi made</p>
<p>no</p>
<p>“nobody will need to know i’m singing with my past selves”</p>
<p>something played on a keyboard, and i wanted to play it on my keyboard because it sounded so cool, kind of melancholy</p>
<p>then i woke up and couldn’t remember the tune<br />
which sucked</p>
<p>i don’t know anything else outside of what i recited</p></blockquote>
]]></content:encoded>
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		<item>
		<title>Creepy and dreadful sounds</title>
		<link>http://blog.agj.cl/2008/10/creepy-and-dreadful-sounds/</link>
		<comments>http://blog.agj.cl/2008/10/creepy-and-dreadful-sounds/#comments</comments>
		<pubDate>Fri, 31 Oct 2008 07:10:35 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[musings]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[Halloween]]></category>
		<category><![CDATA[NitroTracker]]></category>
		<category><![CDATA[tracker]]></category>
		<category><![CDATA[XM]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=21</guid>
		<description><![CDATA[After salivating a bit for the Korg DS-10, a software that simulates a synthesizer named Korg MS-10, for the Nintendo DS (not a game), I came to realize that I did not need to wait or spend money to make music using my DS, for there was NitroTracker freely available to us lucky flashcart owning [...]]]></description>
			<content:encoded><![CDATA[<p>After salivating a bit for the <a href="http://www.ds10blog.jp/">Korg DS-10</a>, a software that simulates a synthesizer named Korg MS-10, for the Nintendo DS (not a game), I came to realize that I did not need to wait or spend money to make music using my DS, for there was <a href="http://nitrotracker.tobw.net/">NitroTracker</a> freely available to us lucky <a href="http://en.wikipedia.org/wiki/Nintendo_DS_storage_devices">flashcart</a> owning people. I had known about this tracker (music sequencing software) for a while, but I had never attempted to use it. I was feeling adventurous now, so I downloaded it and read the rather short explanation on using it; it has a surprisingly approachable interface, which was put to the test with someone as ignorant on music composition as myself. Thirty odd minutes of toying with it later, I had made a song. Hooray—my first recorded composition, ever! I only used the samples recommended in the short tutorial I read, which proved to be insufficient, so I went looking for more. After seizing my arsenal, I went back. And, right now, I’m sitting on four frankly awkward tunes that no one would likely want to give a second listen, but I am, honestly, pretty proud of myself. As much as I love music, it’s surprising even to myself that I can’t play any instrument, so it was not only satisfying to have finally drafted something listenable, but also like taking a weight off my shoulders. I crossed the line, and it feels pretty great.</p>
<p>The little horrors are in extended module (XM) format, which should play fine in Winamp if you have a not-too-old version, and probably in other audio players as well. The first in the list below is my latest ‘oeuvre’, and you could consider it my contribution to this year’s Halloween. The others (chronologically ordered, with the oldest last) are unintentionally terrifying. Boo.</p>
<ul>
<li><a href="http://www.agj.cl/files/music/mod/funebre6.xm">Funebre</a></li>
<li><a href="http://www.agj.cl/files/music/mod/speedy2.xm">Speedy</a></li>
<li><a href="http://www.agj.cl/files/music/mod/second_ever_2.xm">Second song ever</a></li>
<li><a href="http://www.agj.cl/files/music/mod/shit3.xm">Shit song</a></li>
</ul>
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