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	<title>agj writes: &#187; Sega</title>
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		<title>Viewpoints</title>
		<link>http://blog.agj.cl/2009/04/viewpoints/</link>
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		<pubDate>Fri, 03 Apr 2009 05:20:38 +0000</pubDate>
		<dc:creator>agj</dc:creator>
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		<category><![CDATA[video game]]></category>
		<category><![CDATA[Viewpoints]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=145</guid>
		<description><![CDATA[I’ve completed a new videogame—another entry in another TIGSource competition. The theme, this time, is ‘cockpits’. My game is pretty much on the fringe in the way it implements the theme, though. What I originally intended to make was some manner of car driving game, inspired by the original Out Run, since I’m such a [...]]]></description>
			<content:encoded><![CDATA[<p>I’ve completed a new videogame—another entry in <a href="http://tigsource.com/articles/2009/02/20/cockpit-compo">another TIGSource competition</a>. The theme, this time, is ‘cockpits’. My game is pretty much on the fringe in the way it implements the theme, though. What I originally intended to make was some manner of car driving game, inspired by the original <a href="http://www.youtube.com/watch?v=WiWiTXq4yYY"><em>Out Run</em></a>, since I’m such a big fan of the series, and because I love the aesthetic of that kind of low-tech 3D. I might do this in the future; we’ll see how creating such an engine will go for me. But the game I ended up conceiving, because I only had roughly a week to make it (until the deadline was extended another week), is not about driving anything at all, it is merely about <em>looking</em>; how much more simple can a game’s interface and set of verbs get? You are still in some kind of convertible sportscar, but you’re just sitting on the passenger’s seat.</p>
<p>I’ve coined the term ‘narrative exploration’ to describe Viewpoints, because the very core of the concept is about exploring, but not a physical space, like in, say, <em>Metroid</em>, but, instead, a space of different possible stories—a narrative space. The concept itself was shamelessly ripped from Terry Cavanagh’s <a href="http://distractionware.com/blog/?p=650"><em>Pathways</em></a> —a short game I can wholeheartedly recommend—, though his execution is different from mine (I’m not quite that flagrant).</p>
<p><img class="alignnone size-full wp-image-148" title="Viewpoints screenshot" src="http://blog.agj.cl/wp-content/uploads/2009/04/viewpointsscreen_small.png" alt="Viewpoints screenshot" width="400" height="320" /></p>
<p><a href="http://www.agj.cl/files/games/viewpoints/"><strong>Play <em>Viewpoints</em> in your browser</strong></a> (requires Flash)</p>
<p>Also, for this past April Fools’, I made a variation of Viewpoints and released it as if it were the finished game for the competition. I took the Out Run and Sega inspiration further, and created something quite ridiculous. I call it <a href="http://www.agj.cl/files/games/winner/"><em><strong>Winner</strong></em></a>. (It may be worth mentioning that some of the contents of this variation were taken straight from Sega-made games.)</p>
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