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	<title>agj writes: &#187; release</title>
	<atom:link href="http://blog.agj.cl/tag/release/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.agj.cl</link>
	<description>where agj pours his mind</description>
	<lastBuildDate>Fri, 09 Dec 2011 19:51:00 +0000</lastBuildDate>
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		<title>While telling with the eyes</title>
		<link>http://blog.agj.cl/2011/02/while-telling-with-the-eyes/</link>
		<comments>http://blog.agj.cl/2011/02/while-telling-with-the-eyes/#comments</comments>
		<pubDate>Mon, 21 Feb 2011 20:31:20 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[text game]]></category>
		<category><![CDATA[Twine]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[While telling with the eyes]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=536</guid>
		<description><![CDATA[Or, Idea for Twee game. This is something I was compelled to make. so is there one specific person (her) who is most sensitive to the problem? if so, would avoid any specifics on her solve that? would it make it just too vague, the work? is there merit in a work so vague it [...]]]></description>
			<content:encoded><![CDATA[<p>Or, <em>Idea for Twee game</em>. This is something I was compelled to make.</p>
<blockquote><p>so is there one specific person (her) who is most sensitive to the  problem? if so, would avoid any specifics on her solve that? would it  make it just too vague, the work? is there merit in a work so vague it  says nothing about anything in the end?</p></blockquote>
<p><a href="http://www.agj.cl/files/games/wtwte/"><strong>Play <em>While telling with the eyes</em> in your browser</strong></a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Wooden still</title>
		<link>http://blog.agj.cl/2011/01/wooden-still/</link>
		<comments>http://blog.agj.cl/2011/01/wooden-still/#comments</comments>
		<pubDate>Fri, 28 Jan 2011 03:49:34 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[videos]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[HD]]></category>
		<category><![CDATA[photomotion]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[timelapse]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=527</guid>
		<description><![CDATA[Just finished a video I shot during my vacations a few weeks ago in Lican Ray; a mood piece made from sequenced stills.]]></description>
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<p>Just finished a video I shot during my vacations a few weeks ago in Lican Ray; a mood piece made from sequenced stills.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Ascension</title>
		<link>http://blog.agj.cl/2010/12/ascension/</link>
		<comments>http://blog.agj.cl/2010/12/ascension/#comments</comments>
		<pubDate>Wed, 01 Dec 2010 04:30:41 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=510</guid>
		<description><![CDATA[A game of logic exploring gesture-based input. Saying more would probably mean to spoil it. Play Ascension (Flash) Also read: an important note.]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.agj.cl/wp-content/uploads/2010/12/ascensionshot.png"><img class="alignnone size-full wp-image-513" title="Ascension screenshot" src="http://blog.agj.cl/wp-content/uploads/2010/12/ascensionshot.png" alt="" width="400" height="100" /></a></p>
<p>A game of logic exploring gesture-based input. Saying more would probably mean to spoil it.</p>
<p><a href="http://www.agj.cl/files/games/ascension/"><strong>Play <em>Ascension</em></strong></a> (Flash)</p>
<p>Also read: <a href="http://blog.agj.cl/2010/12/charade/">an important note</a>.</p>
]]></content:encoded>
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		<item>
		<title>Intervalo lúcido del individuo inconsciente</title>
		<link>http://blog.agj.cl/2010/10/intervalo-lucido-del-individuo-inconsciente/</link>
		<comments>http://blog.agj.cl/2010/10/intervalo-lucido-del-individuo-inconsciente/#comments</comments>
		<pubDate>Wed, 13 Oct 2010 21:07:31 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[español]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Intervalo lúcido del individuo inconsciente]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=503</guid>
		<description><![CDATA[Another arbitrary span of time, another game. I can’t really explain much about this one. Play Intervalo… (Flash) Este es, creo, el primero de mis juegos que contiene una (relativa) gran cantidad de español. Por lo común los hago en inglés por razones de audiencia y de los círculos que frecuento. Desde hace un tiempo [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-504" title="Intervalo... screenshot" src="http://blog.agj.cl/wp-content/uploads/2010/10/therapyscreenwide.png" alt="" width="400" height="200" /></p>
<p>Another arbitrary span of time, another game. I can’t really explain much about this one.</p>
<p><a href="http://www.agj.cl/files/games/intervalo/"><strong>Play <em>Intervalo…</em></strong></a> (Flash)</p>
<div id="language" class="language">
<p>Este es, creo, el primero de mis juegos que contiene una (relativa) gran cantidad de español. Por lo común los hago en inglés por razones de audiencia y de los círculos que frecuento. Desde hace un tiempo que quería hacer uno bilingüe, para jugar con las intersecciones y exclusiones que se producen entre grupos culturales diferenciados por su lengua, y ahora lo hice.</p>
</div>
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		<title>Runnerby</title>
		<link>http://blog.agj.cl/2010/09/runnerby/</link>
		<comments>http://blog.agj.cl/2010/09/runnerby/#comments</comments>
		<pubDate>Fri, 17 Sep 2010 04:03:52 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[Climbrunner]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flixel]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[Runnerby]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=492</guid>
		<description><![CDATA[(It was about time I posted this.) Perhaps you remember a Ludum Dare entry I called Climbrunner—well, this game is an evolution of that idea. Here, you run around a tricky series of screens, up the walls and ceilings, only with the ability to jump to avoid the obstacles that get in your way. There’s [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-498" title="Runnerby screenshot" src="http://blog.agj.cl/wp-content/uploads/2010/09/runnerbyscreen.png" alt="" width="500" height="100" /></p>
<p>(It was about time I posted this.)</p>
<p>Perhaps you remember a Ludum Dare entry I called <a href="http://blog.agj.cl/2009/12/climbrunner/">Climbrunner</a>—well, this game is an evolution of that idea. Here, you run around a tricky series of screens, up the walls and ceilings, only with the ability to jump to avoid the obstacles that get in your way. There’s no dying, just lots of cursing over missed jumps and having to do it all over again. It’s a short game, but if you think it was fun once you first finish it, there’s still a second path you can try.</p>
<p>All you need to know to play it is that you jump with the spacebar.</p>
<p><strong><a href="http://www.agj.cl/files/games/runnerby/">Play <em>Runnerby</em></a></strong> (Flash)<span id="more-492"></span></p>
<p>It’s a single player game, but is intended (not to a very interesting result) to be played together with other people, passing the controller around. This is why the level design has lots of ‘sticky’ places: parts that keep you in a loop until you decide to jump out, so you can safely hand over the controls. It is also how I rationalized the frustration aspect, reminding of a time in which, as a kid, I played video games with friends or my cousins, and we would take turns playing/wincing at the ‘obvious’ mistakes the others were making as they played.</p>
<p>I didn’t really take it where I wanted it to go, as my ambition clashed with my lazy attitude about creating the content. I submitted it to <a href="http://www.kokoromi.org/gamma4/">Gamma IV</a> (despite it not fitting into the 5-minutes-per-session rule) with no positive result, and then tried <a href="http://www.indiecade.com/">Indiecade</a> just because I really wanted it to find its way to a large event, again to no success. What it was supposed to be was a much larger world, with each screen offering challenges to reach each of the exits (at least two per screen). The reward for the challenges would not be a destination (a goal), but exploration itself: discovering what lies further into the game world. Since this was intended for an event with a massive attendance, I wanted the world to feel different depending on your whereabouts; then, whenever you glanced at the screen where the game was being played continuously for the duration of the event, you’d see someplace new. The actual finished game is really just an imperfect compromise, an abortion of these ambitions, so I’m not surprised it didn’t do well.</p>
<h2>Credits</h2>
<ul>
<li>Uses Adam Saltsman’s <a href="http://flixel.org/">Flixel</a>.</li>
<li>Sounds by <a href="http://www.freesound.org/usersViewSingle.php?id=49141">ltibbits</a>, <a href="http://www.freesound.org/usersViewSingle.php?id=7740">RealRhodesSounds</a>, and <a href="http://www.freesound.org/usersViewSingle.php?id=62541">teleport8</a>.</li>
<li>Some implemented ideas as suggested by Noyb.</li>
<li>Testers: Sigal, Javi, Javy, Ilan, Mariposa, Stephen Lavelle, Terry Cavanagh, Bennett Foddy, Zaphos, Greg Wohlwend, Jasper Byrne.</li>
<li>Texts quoted from Miss Mulock’s Tom Thumb.</li>
</ul>
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		<title>Drawing thing for KOTM</title>
		<link>http://blog.agj.cl/2010/07/drawing-thing-for-kotm/</link>
		<comments>http://blog.agj.cl/2010/07/drawing-thing-for-kotm/#comments</comments>
		<pubDate>Sun, 18 Jul 2010 21:23:21 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[KOTM]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=480</guid>
		<description><![CDATA[In the second hour of yesterday’s KOTM I made this Flash drawing thing. Give it a try]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-481" title="Drawing thingie for KOTM screenshot" src="http://blog.agj.cl/wp-content/uploads/2010/07/drawingscreenshot.png" alt="" width="400" height="100" /></p>
<p>In the second hour of yesterday’s KOTM I made this Flash drawing thing.</p>
<p><a href="http://www.agj.cl/files/games/kotmjuly2010.swf"><strong>Give it a try</strong></a></p>
]]></content:encoded>
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		<title>kyntt</title>
		<link>http://blog.agj.cl/2010/07/kyntt/</link>
		<comments>http://blog.agj.cl/2010/07/kyntt/#comments</comments>
		<pubDate>Sat, 17 Jul 2010 11:49:27 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[Knytt of the Month]]></category>
		<category><![CDATA[Knytt Stories]]></category>
		<category><![CDATA[KOTM]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=477</guid>
		<description><![CDATA[nyktt is a Knytt Stories level. It was made for the Knytt of the Month (similar to the usual KOTM, but with Knytt Stories levels), nearly two months ago. It was soon after that my computer broke down, and I still remain without one, but it’s time to post this. Download nkytt]]></description>
			<content:encoded><![CDATA[<p>nyktt is a <a href="http://nifflas.ni2.se/?page=Knytt+Stories">Knytt Stories</a> level. It was made for the <a href="http://www.glorioustrainwrecks.com/node/1280">Knytt of the Month</a> (similar to the usual <a href="http://blog.agj.cl/tag/kotm/">KOTM</a>, but with Knytt Stories levels), nearly two months ago. It was soon after that my computer broke down, and I still remain without one, but it’s time to post this.</p>
<p><a href="http://www.agj.cl/files/games/nyktt.zip"><strong>Download <em>nkytt</em></strong></a></p>
]]></content:encoded>
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		<title>Deconstructivism</title>
		<link>http://blog.agj.cl/2010/05/deconstructivism/</link>
		<comments>http://blog.agj.cl/2010/05/deconstructivism/#comments</comments>
		<pubDate>Sun, 16 May 2010 06:01:37 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[KOTM]]></category>
		<category><![CDATA[Prosopamnesia]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[Wirewalk]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=467</guid>
		<description><![CDATA[This month I made a kind of klik that took advantage of the foundations laid out in Wirewalk, Prosopamnesia, and other unreleased experiments also dealing with image searches. This made it so easy to make, that I achieved my initial concept within the first hour. This first idea involved no interactions, so I used the following [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-469" title="Deconstructivism screenshot" src="http://blog.agj.cl/wp-content/uploads/2010/05/deconstructivismscreen.png" alt="" width="500" height="100" /></p>
<p>This month I made a kind of <a href="http://blog.agj.cl/tag/kotm/">klik</a> that took advantage of the foundations laid out in <a href="http://blog.agj.cl/tag/wirewalk/">Wirewalk</a>, <a href="http://blog.agj.cl/tag/prosopamnesia/">Prosopamnesia</a>,<a href="http://blog.agj.cl/tag/prosopamnesia/"> </a>and other unreleased experiments also dealing with image searches. This made it so easy to make, that I achieved my initial concept within the first hour. This first idea involved no interactions, so I used the following hour (of two that the monthly event lasts) to add that layer of interactivity.</p>
<p><strong><em><a href="http://www.agj.cl/files/games/deconstructivism-kotm/">Deconstructivism</a></em></strong> (Flash)</p>
<p>You may leave it untouched and it will ‘play itself’. Or you may click and flick on the image displayed to alter it manually. If it takes too long to load, or if you want a new picture, refresh the page.</p>
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		<title>Prosopamnesia</title>
		<link>http://blog.agj.cl/2010/05/prosopamnesia/</link>
		<comments>http://blog.agj.cl/2010/05/prosopamnesia/#comments</comments>
		<pubDate>Thu, 06 May 2010 02:53:19 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Prosopamnesia]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[The Games Collective]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[Wirewalk]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=461</guid>
		<description><![CDATA[After Wirewalk, I felt inspired to do more work using images acquired through web searches. Yes, I failed to mention it when I released that one, but the images are obtained at run-time through Google Images. I’m rather proud of this particular result: Prosopamnesia (Flash) It was made for The Games Collective negative capability pageant. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-463" title="Prosopamnesia screenshot" src="http://blog.agj.cl/wp-content/uploads/2010/05/prosopamnesiascreen.png" alt="" width="300" height="200" /></p>
<p>After <a href="http://blog.agj.cl/tag/wirewalk/">Wirewalk</a>, I felt inspired to do more work using images acquired through web searches. Yes, I failed to mention it when I released that one, but the images are obtained at run-time through Google Images. I’m rather proud of this particular result:</p>
<p><strong><em><a href="http://www.agj.cl/files/games/prosopamnesia/">Prosopamnesia</a></em></strong> (Flash)</p>
<p>It was made for The Games Collective <a href="http://www.thegamescollective.org/index.php/topic,44.0.html">negative capability pageant</a>. For sound, I used the <a href="http://code.google.com/p/as3sfxr/">port</a> of DrPetter’s <a href="http://www.drpetter.se/project_sfxr.html">sfxr</a> to AS3, by Thomas Vian. Also used the <a href="http://code.google.com/p/googleas3api/">Google API AS3 library</a> by Joris Timmerman, as for Wirewalk.</p>
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		<title>Anything</title>
		<link>http://blog.agj.cl/2010/04/anything/</link>
		<comments>http://blog.agj.cl/2010/04/anything/#comments</comments>
		<pubDate>Sun, 18 Apr 2010 04:21:41 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[Anything]]></category>
		<category><![CDATA[Inform 7]]></category>
		<category><![CDATA[interactive fiction]]></category>
		<category><![CDATA[KOTM]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[text game]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=455</guid>
		<description><![CDATA[The music room is here because this house is large enough to have one. I took advantage of it as a kid. The most notorious protagonist here is the piano, but other instruments adorn the wall. My first standard interactive fiction (text game that takes typed commands as input), created for the Klik of the [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p><em>The music room is here because this house is large enough to have one. I took advantage of it as a kid. The most notorious protagonist here is the piano, but other instruments adorn the wall.</em></p></blockquote>
<p>My first standard interactive fiction (text game that takes typed commands as input), created for the Klik of the Month. Powered by <a href="http://inform7.com/">Inform 7</a>; fueled by my general opinion on IF.</p>
<p><strong><a href="http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.agj.cl/files/games/anything-kotm/anything.z5">Play <em>Anything</em> on the web</a></strong> (via <a href="http://code.google.com/p/parchment/">Parchment</a>; or download the <a href="http://www.agj.cl/files/games/anything-kotm/anything.z5">z-code file</a>, if you have an interpreter)</p>
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