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	<title>agj writes: &#187; release</title>
	<atom:link href="http://blog.agj.cl/tag/release/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.agj.cl</link>
	<description>where agj pours his mind</description>
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			<item>
		<title>Drawing thing for KOTM</title>
		<link>http://blog.agj.cl/2010/07/drawing-thing-for-kotm/</link>
		<comments>http://blog.agj.cl/2010/07/drawing-thing-for-kotm/#comments</comments>
		<pubDate>Sun, 18 Jul 2010 21:23:21 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[KOTM]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=480</guid>
		<description><![CDATA[
In the second hour of yesterday’s KOTM I made this Flash drawing thing.
Give it a try
]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-481" title="Drawing thingie for KOTM screenshot" src="http://blog.agj.cl/wp-content/uploads/2010/07/drawingscreenshot.png" alt="" width="400" height="100" /></p>
<p>In the second hour of yesterday’s KOTM I made this Flash drawing thing.</p>
<p><a href="http://www.agj.cl/files/games/kotmjuly2010.swf"><strong>Give it a try</strong></a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.agj.cl/2010/07/drawing-thing-for-kotm/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>kyntt</title>
		<link>http://blog.agj.cl/2010/07/kyntt/</link>
		<comments>http://blog.agj.cl/2010/07/kyntt/#comments</comments>
		<pubDate>Sat, 17 Jul 2010 11:49:27 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[Knytt of the Month]]></category>
		<category><![CDATA[Knytt Stories]]></category>
		<category><![CDATA[KOTM]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=477</guid>
		<description><![CDATA[nyktt is a Knytt Stories level. It was made for the Knytt of the Month (similar to the usual KOTM, but with Knytt Stories levels), nearly two months ago. It was soon after that my computer broke down, and I still remain without one, but it’s time to post this.
Download nkytt
]]></description>
			<content:encoded><![CDATA[<p>nyktt is a <a href="http://nifflas.ni2.se/?page=Knytt+Stories">Knytt Stories</a> level. It was made for the <a href="http://www.glorioustrainwrecks.com/node/1280">Knytt of the Month</a> (similar to the usual <a href="http://blog.agj.cl/tag/kotm/">KOTM</a>, but with Knytt Stories levels), nearly two months ago. It was soon after that my computer broke down, and I still remain without one, but it’s time to post this.</p>
<p><a href="http://www.agj.cl/files/games/nyktt.zip"><strong>Download <em>nkytt</em></strong></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Deconstructivism</title>
		<link>http://blog.agj.cl/2010/05/deconstructivism/</link>
		<comments>http://blog.agj.cl/2010/05/deconstructivism/#comments</comments>
		<pubDate>Sun, 16 May 2010 06:01:37 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[KOTM]]></category>
		<category><![CDATA[Prosopamnesia]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[Wirewalk]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=467</guid>
		<description><![CDATA[
This month I made a kind of klik that took advantage of the foundations laid out in Wirewalk, Prosopamnesia, and other unreleased experiments also dealing with image searches. This made it so easy to make, that I achieved my initial concept within the first hour. This first idea involved no interactions, so I used the following [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-469" title="Deconstructivism screenshot" src="http://blog.agj.cl/wp-content/uploads/2010/05/deconstructivismscreen.png" alt="" width="500" height="100" /></p>
<p>This month I made a kind of <a href="http://blog.agj.cl/tag/kotm/">klik</a> that took advantage of the foundations laid out in <a href="http://blog.agj.cl/tag/wirewalk/">Wirewalk</a>, <a href="http://blog.agj.cl/tag/prosopamnesia/">Prosopamnesia</a>,<a href="http://blog.agj.cl/tag/prosopamnesia/"> </a>and other unreleased experiments also dealing with image searches. This made it so easy to make, that I achieved my initial concept within the first hour. This first idea involved no interactions, so I used the following hour (of two that the monthly event lasts) to add that layer of interactivity.</p>
<p><strong><em><a href="http://www.agj.cl/files/games/deconstructivism-kotm/">Deconstructivism</a></em></strong> (Flash)</p>
<p>You may leave it untouched and it will ‘play itself’. Or you may click and flick on the image displayed to alter it manually. If it takes too long to load, or if you want a new picture, refresh the page.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Prosopamnesia</title>
		<link>http://blog.agj.cl/2010/05/prosopamnesia/</link>
		<comments>http://blog.agj.cl/2010/05/prosopamnesia/#comments</comments>
		<pubDate>Thu, 06 May 2010 02:53:19 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Prosopamnesia]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[The Games Collective]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[Wirewalk]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=461</guid>
		<description><![CDATA[
After Wirewalk, I felt inspired to do more work using images acquired through web searches. Yes, I failed to mention it when I released that one, but the images are obtained at run-time through Google Images. I’m rather proud of this particular result:
Prosopamnesia (Flash)
It was made for The Games Collective negative capability pageant. For sound, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-463" title="Prosopamnesia screenshot" src="http://blog.agj.cl/wp-content/uploads/2010/05/prosopamnesiascreen.png" alt="" width="300" height="200" /></p>
<p>After <a href="http://blog.agj.cl/tag/wirewalk/">Wirewalk</a>, I felt inspired to do more work using images acquired through web searches. Yes, I failed to mention it when I released that one, but the images are obtained at run-time through Google Images. I’m rather proud of this particular result:</p>
<p><strong><em><a href="http://www.agj.cl/files/games/prosopamnesia/">Prosopamnesia</a></em></strong> (Flash)</p>
<p>It was made for The Games Collective <a href="http://www.thegamescollective.org/index.php/topic,44.0.html">negative capability pageant</a>. For sound, I used the <a href="http://code.google.com/p/as3sfxr/">port</a> of DrPetter’s <a href="http://www.drpetter.se/project_sfxr.html">sfxr</a> to AS3, by Thomas Vian. Also used the <a href="http://code.google.com/p/googleas3api/">Google API AS3 library</a> by Joris Timmerman, as for Wirewalk.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.agj.cl/2010/05/prosopamnesia/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>Anything</title>
		<link>http://blog.agj.cl/2010/04/anything/</link>
		<comments>http://blog.agj.cl/2010/04/anything/#comments</comments>
		<pubDate>Sun, 18 Apr 2010 04:21:41 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[Anything]]></category>
		<category><![CDATA[Inform 7]]></category>
		<category><![CDATA[interactive fiction]]></category>
		<category><![CDATA[KOTM]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[text game]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=455</guid>
		<description><![CDATA[The music room is here because this house is large enough to have one. I took advantage of it as a kid. The most notorious protagonist here is the piano, but other instruments adorn the wall.
My first standard interactive fiction (text game that takes typed commands as input), created for the Klik of the Month. [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p><em>The music room is here because this house is large enough to have one. I took advantage of it as a kid. The most notorious protagonist here is the piano, but other instruments adorn the wall.</em></p></blockquote>
<p>My first standard interactive fiction (text game that takes typed commands as input), created for the Klik of the Month. Powered by <a href="http://inform7.com/">Inform 7</a>; fueled by my general opinion on IF.</p>
<p><strong><a href="http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.agj.cl/files/games/anything-kotm/anything.z5">Play <em>Anything</em> on the web</a></strong> (via <a href="http://code.google.com/p/parchment/">Parchment</a>; or download the <a href="http://www.agj.cl/files/games/anything-kotm/anything.z5">z-code file</a>, if you have an interpreter)</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Wirewalk</title>
		<link>http://blog.agj.cl/2010/04/wirewalk/</link>
		<comments>http://blog.agj.cl/2010/04/wirewalk/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 00:00:48 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[The Games Collective]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[Wirewalk]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=446</guid>
		<description><![CDATA[
I’ve made a thing for an event that Stephen Lavelle describes as a ‘pageant’ —a competition sans the competitive aspect—, with the theme ‘bricolage’. (I made a promotional picture for the event, too.)
The thing I made is called Wirewalk. It’s something that, I feel, is best not to describe. Just try it and see if [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.agj.cl/wp-content/uploads/2010/04/wirewalk.png"><img class="alignnone size-full wp-image-448" title="Wirewalk screenshot" src="http://blog.agj.cl/wp-content/uploads/2010/04/wirewalk.png" alt="" width="500" height="100" /></a></p>
<p>I’ve made a thing for <a href="http://www.thegamescollective.org/index.php/topic,8.0.html">an event</a> that <a href="http://www.increpare.com/">Stephen Lavelle</a> describes as a ‘pageant’ —a competition sans the competitive aspect—, with the theme ‘bricolage’. (I made <a href="http://piclog.agj.cl/index.php?showimage=69">a promotional picture</a> for the event, too.)</p>
<p>The thing I made is called <em>Wirewalk</em>. It’s something that, I feel, is best not to describe. Just try it and see if you like it—shouldn’t take you over a couple of minutes.</p>
<p><strong><em><a href="http://www.agj.cl/files/games/wirewalk/">Wirewalk</a></em></strong> (Flash)</p>
]]></content:encoded>
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		<title>Tumblecopter</title>
		<link>http://blog.agj.cl/2010/03/tumblecopter/</link>
		<comments>http://blog.agj.cl/2010/03/tumblecopter/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 01:46:42 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[Construct]]></category>
		<category><![CDATA[KOTM]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[Tumblecopter]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=442</guid>
		<description><![CDATA[
For last weekend’s Klik of the Month I only managed to get an older game project started, but couldn’t finish anything. So it was neat to be invited by Stephen to partake in an impromptu KOTM today. I made a game in which you can’t really control a helicopter.
Download Tumblecopter (Windows)
]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-441" title="Tumblecopter screenshot" src="http://blog.agj.cl/wp-content/uploads/2010/03/tumblecopterscreen.png" alt="" width="500" height="100" /></p>
<p>For last weekend’s <a href="http://blog.agj.cl/tag/kotm/">Klik of the Month</a> I only managed to get an older game project started, but couldn’t finish anything. So it was neat to be invited by <a href="http://www.increpare.com/">Stephen</a> to partake in an <a href="http://www.glorioustrainwrecks.com/node/1160">impromptu KOTM</a> today. I made a game in which you can’t really control a helicopter.</p>
<p><a href="http://www.agj.cl/files/games/tumblecopter.zip"><strong>Download <em>Tumblecopter</em></strong></a> (Windows)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Gently</title>
		<link>http://blog.agj.cl/2010/02/gently/</link>
		<comments>http://blog.agj.cl/2010/02/gently/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 08:02:01 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[Gently]]></category>
		<category><![CDATA[KOTM]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[text game]]></category>
		<category><![CDATA[Twine]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=436</guid>
		<description><![CDATA[She’s so beautiful. Pale skin, dark hair, green eyes. The curves in her body send me spinning. Can’t believe she’s here in bed with me, tonight. She has her eyes fixed on mine. She’s shy under the covers, but her look speaks of a contained lust. Now, what I should do is…
Like last month, this [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p><em>She’s so beautiful. Pale skin, dark hair, green eyes. The curves in her body send me spinning. Can’t believe she’s here in bed with me, tonight. She has her eyes fixed on mine. She’s shy under the covers, but her look speaks of a contained lust. Now, what I should do is…</em></p></blockquote>
<p>Like last month, this <a href="http://blog.agj.cl/tag/kotm/">klik</a> was made with the aid of <a href="http://gimcrackd.com/etc/src/">Twine</a>. This one is much more solid, with the cost of being less interesting.</p>
<p><a href="http://www.agj.cl/files/games/gently-kotm/"><strong>Play <em>Gently</em> in your browser</strong></a> (warning: contains sexually explicit descriptions)</p>
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		<title>That place, again</title>
		<link>http://blog.agj.cl/2010/02/that-place-again/</link>
		<comments>http://blog.agj.cl/2010/02/that-place-again/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 01:30:18 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[sound]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[HD]]></category>
		<category><![CDATA[lofi]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[music video]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[The Color and the Leaves]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=429</guid>
		<description><![CDATA[
I decided to make a new video, as an exercise. A quickie—took me two days. Another music video, but this one is for a song I made myself a good while ago, together with Matt Peter.
I used a few family photos from the late eighties, playing up their graininess and color patterns. Their texture made [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="281" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=9476412&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="500" height="281" src="http://vimeo.com/moogaloop.swf?clip_id=9476412&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I decided to make a new video, as an exercise. A quickie—took me two days. <a href="http://blog.agj.cl/2009/01/volcano/">Another</a> music video, but this one is for a song I made myself <a href="http://blog.agj.cl/2008/12/the-color-and-the-leaves/">a good while ago</a>, together with <a href="http://www.fireandrobot.com/">Matt Peter</a>.</p>
<p>I used a few family photos from the late eighties, playing up their graininess and color patterns. Their texture made for a much less mechanic-looking set of kaleidoscopic compositions than what is probably the norm. It was also my intention to play with alternately obscuring and revealing the nature of the images, hiding them in the geometry, and slowly giving way to recognizable objects and people. The middle section is intentionally psychedelic, switching to meet the mood of the music. Toward the end it’s much more of a nostalgic slide-show of memories.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Within</title>
		<link>http://blog.agj.cl/2010/01/within/</link>
		<comments>http://blog.agj.cl/2010/01/within/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 04:48:20 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[KOTM]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[text game]]></category>
		<category><![CDATA[Twine]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[Within]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=424</guid>
		<description><![CDATA[There’s a way to find things you’ve lost recently. You have to concentrate and retrace your every step, remember where you were at each time and what you did then. That technique might also work to recover a lost memory.
I could finally join another Klik of the Month Klub! Tried using Twine for the first [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p><em>There’s a way to find things you’ve lost recently. You have to concentrate and retrace your every step, remember where you were at each time and what you did then. That technique might also work to recover a lost memory.</em></p></blockquote>
<p>I could finally join another <a href="http://blog.agj.cl/tag/kotm/">Klik of the Month Klub</a>! Tried using <a href="http://gimcrackd.com/etc/src/">Twine</a> for the first time; it’s a tool for making ‘interactive stories’ (text games).</p>
<p><strong><a href="http://www.agj.cl/files/games/within-kotm/">Play <em>Within</em> in your browser</a></strong></p>
<p>Don’t hold it against me if it doesn’t work properly—I just didn’t exactly test it thoroughly. Also, a warning: it’s not very good.</p>
]]></content:encoded>
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