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	<title>agj writes: &#187; lofi</title>
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		<title>That place, again</title>
		<link>http://blog.agj.cl/2010/02/that-place-again/</link>
		<comments>http://blog.agj.cl/2010/02/that-place-again/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 01:30:18 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[sound]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[HD]]></category>
		<category><![CDATA[lofi]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[music video]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[The Color and the Leaves]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=429</guid>
		<description><![CDATA[
I decided to make a new video, as an exercise. A quickie—took me two days. Another music video, but this one is for a song I made myself a good while ago, together with Matt Peter.
I used a few family photos from the late eighties, playing up their graininess and color patterns. Their texture made [...]]]></description>
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<p>I decided to make a new video, as an exercise. A quickie—took me two days. <a href="http://blog.agj.cl/2009/01/volcano/">Another</a> music video, but this one is for a song I made myself <a href="http://blog.agj.cl/2008/12/the-color-and-the-leaves/">a good while ago</a>, together with <a href="http://www.fireandrobot.com/">Matt Peter</a>.</p>
<p>I used a few family photos from the late eighties, playing up their graininess and color patterns. Their texture made for a much less mechanic-looking set of kaleidoscopic compositions than what is probably the norm. It was also my intention to play with alternately obscuring and revealing the nature of the images, hiding them in the geometry, and slowly giving way to recognizable objects and people. The middle section is intentionally psychedelic, switching to meet the mood of the music. Toward the end it’s much more of a nostalgic slide-show of memories.</p>
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		<title>Volcano</title>
		<link>http://blog.agj.cl/2009/01/volcano/</link>
		<comments>http://blog.agj.cl/2009/01/volcano/#comments</comments>
		<pubDate>Sat, 31 Jan 2009 04:08:31 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[videos]]></category>
		<category><![CDATA[bycicle]]></category>
		<category><![CDATA[Chile]]></category>
		<category><![CDATA[lofi]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[Santiago]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=133</guid>
		<description><![CDATA[A few weeks ago, Matt showed me a preview of a song he was working on, called Volcano. I liked it so much that I decided to make a video for it. After I graduated, I finally got around to making said video. And now it’s done!

In the meanwhile, he released the EP the song [...]]]></description>
			<content:encoded><![CDATA[<p>A few weeks ago, <a href="http://www.fireandrobot.com/">Matt</a> showed me a preview of a song he was working on, called Volcano. I liked it so much that I decided to make a video for it. After I graduated, I finally got around to making said video. And now it’s done!</p>
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<p>In the meanwhile, he released the EP the song is a part of; it’s called <a href="http://www.fireandrobot.com/?p=361">Moonfish Moon</a>. I recommend you give it a listen if you liked Volcano.</p>
<p>This was about a week’s work, shooting around the neighborhood, here in Santiago, Chile. I filled up almost three miniDV tapes of footage, which seems to be a lot for under four minutes of edited video, or maybe I’m just not used to this kind of stuff. I also discovered only yesterday that this Handycam that I used has a manual exposure setting, which would have been useful for many of the earlier shots, but such is life.</p>
<p>I also got myself a new bycicle a week ago, which can be partially seen in one of the shots. It’s a cheap ‘beach cruiser,’ but I love my new bike.</p>
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		<title>The Color and the Leaves</title>
		<link>http://blog.agj.cl/2008/12/the-color-and-the-leaves/</link>
		<comments>http://blog.agj.cl/2008/12/the-color-and-the-leaves/#comments</comments>
		<pubDate>Tue, 16 Dec 2008 05:23:50 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[sound]]></category>
		<category><![CDATA[album]]></category>
		<category><![CDATA[Game Boy]]></category>
		<category><![CDATA[Game Boy Camera]]></category>
		<category><![CDATA[lofi]]></category>
		<category><![CDATA[The Color and the Leaves]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=31</guid>
		<description><![CDATA[In six days, spaced over three weekends, three guys online, recording songs collaboratively, grabbing what the other made and putting some guitar on top, or some stream-of-consciousness vocals, or some crazy radio static. That was the dynamic that resulted in the creation of Tree, a full-length (well, 30 minutes long) digital release by The Color [...]]]></description>
			<content:encoded><![CDATA[<p>In six days, spaced over three weekends, three guys online, recording songs collaboratively, grabbing what the other made and putting some guitar on top, or some stream-of-consciousness vocals, or some crazy radio static. That was the dynamic that resulted in the creation of <em>Tree</em>, a full-length (well, 30 minutes long) digital release by The Color and the Leaves project!</p>
<p>What we lack in technical skills we make up for in craziness, I think. Lots of good stuff in there, and I can even count some of my own in that category! Tools used (other than the boring ones) include: a Game Boy emulator, an actual Game Boy, a keyboard running out of batteries, and a kettle. The two guys who made this with me are Matt Peter (go listen to <a href="http://www.fireandrobot.com/">his stuff</a>) and Cody Ross (first timer, like me—though he can actually play his musical instruments, which is <em>unlike</em> me).</p>
<p><img class="alignnone size-full wp-image-32" title="Tree cover" src="http://blog.agj.cl/wp-content/uploads/2008/12/treecover.jpg" alt="" width="400" height="400" /></p>
<p><a href="http://cllct.com/release/tree">Play it streamed or download song by song</a>, or just get <a href="http://www.agj.cl/files/music/colorleaves/tree/The%20Color%20and%20the%20Leaves%20-%20Tree.zip">the whole thing in one zip file</a> (69 MB). Here are the <a href="http://www.agj.cl/files/music/colorleaves/tree/tree_credits.txt">detailed credits</a>. [Edit: These were compiled by Matt, forgot to mention that. Cool.]</p>
<p>If you think that having this digital thing sitting there in your harddrive is not very exciting, and decide to burn it on a CD, here’s a <a href="http://www.agj.cl/files/music/colorleaves/tree/tree_sleeve.pdf">sleeve design</a> I made, which you can print on a regular letter, or similar sized, paper sheet (on both sides). After you print it, all you need to do is fold around the edges of the square, length-wise first. The overlapping flaps can be fit one into the other to neatly close it.</p>
<p><img class="alignnone size-full wp-image-34" title="Tree CD sleeve" src="http://blog.agj.cl/wp-content/uploads/2008/12/sleeve.jpg" alt="" width="480" height="240" /></p>
<p><a href="http://blog.agj.cl/wp-content/uploads/2008/12/sleeve.jpg"> </a></p>
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		<item>
		<title>Where, feat. lofi</title>
		<link>http://blog.agj.cl/2008/11/where-feat-lofi/</link>
		<comments>http://blog.agj.cl/2008/11/where-feat-lofi/#comments</comments>
		<pubDate>Mon, 17 Nov 2008 20:04:04 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[Construct]]></category>
		<category><![CDATA[KOTM]]></category>
		<category><![CDATA[lofi]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=26</guid>
		<description><![CDATA[Last saturday I participated again in this month’s Klik of the Month Klub. This time I didn’t use Klik &#38; Play to make my game, because I had heard of a different software, modelled around Clickteam’s own (creators of Klik &#38; Play), but improved, called Construct. It’s still in beta, but it’s a very complete [...]]]></description>
			<content:encoded><![CDATA[<p>Last saturday I participated again in this month’s <a href="http://blog.agj.cl/2008/08/18/runaway-blast/">Klik of the Month Klub</a>. This time I didn’t use Klik &amp; Play to make my game, because I had heard of a different software, modelled around <a href="http://www.clickteam.com/eng/index.php">Clickteam</a>’s own (creators of Klik &amp; Play), but improved, called <a href="http://www.scirra.com/">Construct</a>. It’s still in beta, but it’s a very complete package nonetheless. Much like last time, I used that very day’s afternoon to learn to use the software, scribbled a few notes on the game I was going to make, and in the evening, proceeded to spend two hours figuring out how to do stuff. The resulting game is more complex than last time’s Runaway Blast, simply because Construct is so much more capable than K&amp;P.</p>
<p>I am forgetting something. Before the event had started, I told my friend <a href="http://www.fireandrobot.com/">lofi</a> that he should participate too. He didn’t want to, though, so I asked him to make some music for my game instead. Luckily for me, he agreed! Truly, the game has become worthy of people’s time just because of the cool music that he provided.</p>
<p><a href="http://blog.agj.cl/wp-content/uploads/2008/11/where.png"><img class="alignnone size-medium wp-image-27" title="Where screenshot" src="http://blog.agj.cl/wp-content/uploads/2008/11/where.png" alt="" width="300" height="300" /></a></p>
<p>What you see above is how the game looks like in its second version. <strong><a href="http://www.agj.cl/files/games/where2.zip">Download <em>Where</em></a></strong> and play it, if you feel like it (Windows only). This is a much improved version of <a href="http://www.glorioustrainwrecks.com/node/248#comment-1346">what I originally submitted</a> an hour after the deadline (because I had some trouble getting other people to hear the music; other than that, I finished it only ten minutes past the deadline). Since the original suffered from some issues I didn’t have the time to fix, I spent several hours figuring out how to do so afterwards. What I didn’t have the time for, in the end, was improving the collisions, but that’s comparatively minor.</p>
<p>In Where, I just wanted to make some radical decisions. I basically wrote down the first few ideas I came up with, but since it was going to be a very small game, in order to make it memorable, some radical choices needed to be made. This is why I decided to obstruct the player’s view with large floating text, and use a psychedelic selection of colors. Since these contributed to a non-harmonic experience, I decided to make the gameplay conceptually frustrating as well: descending a ‘tower’ with an avatar that can’t stop jumping. The text used itself also helps to heighten these principles. And lofi’s music felt right at home when I first played it with it.</p>
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