<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>agj writes: &#187; KOTM</title>
	<atom:link href="http://blog.agj.cl/tag/kotm/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.agj.cl</link>
	<description>where agj pours his mind</description>
	<lastBuildDate>Sat, 14 Aug 2010 03:11:25 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Drawing thing for KOTM</title>
		<link>http://blog.agj.cl/2010/07/drawing-thing-for-kotm/</link>
		<comments>http://blog.agj.cl/2010/07/drawing-thing-for-kotm/#comments</comments>
		<pubDate>Sun, 18 Jul 2010 21:23:21 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[KOTM]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=480</guid>
		<description><![CDATA[
In the second hour of yesterday’s KOTM I made this Flash drawing thing.
Give it a try
]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-481" title="Drawing thingie for KOTM screenshot" src="http://blog.agj.cl/wp-content/uploads/2010/07/drawingscreenshot.png" alt="" width="400" height="100" /></p>
<p>In the second hour of yesterday’s KOTM I made this Flash drawing thing.</p>
<p><a href="http://www.agj.cl/files/games/kotmjuly2010.swf"><strong>Give it a try</strong></a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.agj.cl/2010/07/drawing-thing-for-kotm/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>kyntt</title>
		<link>http://blog.agj.cl/2010/07/kyntt/</link>
		<comments>http://blog.agj.cl/2010/07/kyntt/#comments</comments>
		<pubDate>Sat, 17 Jul 2010 11:49:27 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[Knytt of the Month]]></category>
		<category><![CDATA[Knytt Stories]]></category>
		<category><![CDATA[KOTM]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=477</guid>
		<description><![CDATA[nyktt is a Knytt Stories level. It was made for the Knytt of the Month (similar to the usual KOTM, but with Knytt Stories levels), nearly two months ago. It was soon after that my computer broke down, and I still remain without one, but it’s time to post this.
Download nkytt
]]></description>
			<content:encoded><![CDATA[<p>nyktt is a <a href="http://nifflas.ni2.se/?page=Knytt+Stories">Knytt Stories</a> level. It was made for the <a href="http://www.glorioustrainwrecks.com/node/1280">Knytt of the Month</a> (similar to the usual <a href="http://blog.agj.cl/tag/kotm/">KOTM</a>, but with Knytt Stories levels), nearly two months ago. It was soon after that my computer broke down, and I still remain without one, but it’s time to post this.</p>
<p><a href="http://www.agj.cl/files/games/nyktt.zip"><strong>Download <em>nkytt</em></strong></a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.agj.cl/2010/07/kyntt/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Deconstructivism</title>
		<link>http://blog.agj.cl/2010/05/deconstructivism/</link>
		<comments>http://blog.agj.cl/2010/05/deconstructivism/#comments</comments>
		<pubDate>Sun, 16 May 2010 06:01:37 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[KOTM]]></category>
		<category><![CDATA[Prosopamnesia]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[Wirewalk]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=467</guid>
		<description><![CDATA[
This month I made a kind of klik that took advantage of the foundations laid out in Wirewalk, Prosopamnesia, and other unreleased experiments also dealing with image searches. This made it so easy to make, that I achieved my initial concept within the first hour. This first idea involved no interactions, so I used the following [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-469" title="Deconstructivism screenshot" src="http://blog.agj.cl/wp-content/uploads/2010/05/deconstructivismscreen.png" alt="" width="500" height="100" /></p>
<p>This month I made a kind of <a href="http://blog.agj.cl/tag/kotm/">klik</a> that took advantage of the foundations laid out in <a href="http://blog.agj.cl/tag/wirewalk/">Wirewalk</a>, <a href="http://blog.agj.cl/tag/prosopamnesia/">Prosopamnesia</a>,<a href="http://blog.agj.cl/tag/prosopamnesia/"> </a>and other unreleased experiments also dealing with image searches. This made it so easy to make, that I achieved my initial concept within the first hour. This first idea involved no interactions, so I used the following hour (of two that the monthly event lasts) to add that layer of interactivity.</p>
<p><strong><em><a href="http://www.agj.cl/files/games/deconstructivism-kotm/">Deconstructivism</a></em></strong> (Flash)</p>
<p>You may leave it untouched and it will ‘play itself’. Or you may click and flick on the image displayed to alter it manually. If it takes too long to load, or if you want a new picture, refresh the page.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.agj.cl/2010/05/deconstructivism/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Anything</title>
		<link>http://blog.agj.cl/2010/04/anything/</link>
		<comments>http://blog.agj.cl/2010/04/anything/#comments</comments>
		<pubDate>Sun, 18 Apr 2010 04:21:41 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[Anything]]></category>
		<category><![CDATA[Inform 7]]></category>
		<category><![CDATA[interactive fiction]]></category>
		<category><![CDATA[KOTM]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[text game]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=455</guid>
		<description><![CDATA[The music room is here because this house is large enough to have one. I took advantage of it as a kid. The most notorious protagonist here is the piano, but other instruments adorn the wall.
My first standard interactive fiction (text game that takes typed commands as input), created for the Klik of the Month. [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p><em>The music room is here because this house is large enough to have one. I took advantage of it as a kid. The most notorious protagonist here is the piano, but other instruments adorn the wall.</em></p></blockquote>
<p>My first standard interactive fiction (text game that takes typed commands as input), created for the Klik of the Month. Powered by <a href="http://inform7.com/">Inform 7</a>; fueled by my general opinion on IF.</p>
<p><strong><a href="http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.agj.cl/files/games/anything-kotm/anything.z5">Play <em>Anything</em> on the web</a></strong> (via <a href="http://code.google.com/p/parchment/">Parchment</a>; or download the <a href="http://www.agj.cl/files/games/anything-kotm/anything.z5">z-code file</a>, if you have an interpreter)</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.agj.cl/2010/04/anything/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Tumblecopter</title>
		<link>http://blog.agj.cl/2010/03/tumblecopter/</link>
		<comments>http://blog.agj.cl/2010/03/tumblecopter/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 01:46:42 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[Construct]]></category>
		<category><![CDATA[KOTM]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[Tumblecopter]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=442</guid>
		<description><![CDATA[
For last weekend’s Klik of the Month I only managed to get an older game project started, but couldn’t finish anything. So it was neat to be invited by Stephen to partake in an impromptu KOTM today. I made a game in which you can’t really control a helicopter.
Download Tumblecopter (Windows)
]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-441" title="Tumblecopter screenshot" src="http://blog.agj.cl/wp-content/uploads/2010/03/tumblecopterscreen.png" alt="" width="500" height="100" /></p>
<p>For last weekend’s <a href="http://blog.agj.cl/tag/kotm/">Klik of the Month</a> I only managed to get an older game project started, but couldn’t finish anything. So it was neat to be invited by <a href="http://www.increpare.com/">Stephen</a> to partake in an <a href="http://www.glorioustrainwrecks.com/node/1160">impromptu KOTM</a> today. I made a game in which you can’t really control a helicopter.</p>
<p><a href="http://www.agj.cl/files/games/tumblecopter.zip"><strong>Download <em>Tumblecopter</em></strong></a> (Windows)</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.agj.cl/2010/03/tumblecopter/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gently</title>
		<link>http://blog.agj.cl/2010/02/gently/</link>
		<comments>http://blog.agj.cl/2010/02/gently/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 08:02:01 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[Gently]]></category>
		<category><![CDATA[KOTM]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[text game]]></category>
		<category><![CDATA[Twine]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=436</guid>
		<description><![CDATA[She’s so beautiful. Pale skin, dark hair, green eyes. The curves in her body send me spinning. Can’t believe she’s here in bed with me, tonight. She has her eyes fixed on mine. She’s shy under the covers, but her look speaks of a contained lust. Now, what I should do is…
Like last month, this [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p><em>She’s so beautiful. Pale skin, dark hair, green eyes. The curves in her body send me spinning. Can’t believe she’s here in bed with me, tonight. She has her eyes fixed on mine. She’s shy under the covers, but her look speaks of a contained lust. Now, what I should do is…</em></p></blockquote>
<p>Like last month, this <a href="http://blog.agj.cl/tag/kotm/">klik</a> was made with the aid of <a href="http://gimcrackd.com/etc/src/">Twine</a>. This one is much more solid, with the cost of being less interesting.</p>
<p><a href="http://www.agj.cl/files/games/gently-kotm/"><strong>Play <em>Gently</em> in your browser</strong></a> (warning: contains sexually explicit descriptions)</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.agj.cl/2010/02/gently/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Within</title>
		<link>http://blog.agj.cl/2010/01/within/</link>
		<comments>http://blog.agj.cl/2010/01/within/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 04:48:20 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[KOTM]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[text game]]></category>
		<category><![CDATA[Twine]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[Within]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=424</guid>
		<description><![CDATA[There’s a way to find things you’ve lost recently. You have to concentrate and retrace your every step, remember where you were at each time and what you did then. That technique might also work to recover a lost memory.
I could finally join another Klik of the Month Klub! Tried using Twine for the first [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p><em>There’s a way to find things you’ve lost recently. You have to concentrate and retrace your every step, remember where you were at each time and what you did then. That technique might also work to recover a lost memory.</em></p></blockquote>
<p>I could finally join another <a href="http://blog.agj.cl/tag/kotm/">Klik of the Month Klub</a>! Tried using <a href="http://gimcrackd.com/etc/src/">Twine</a> for the first time; it’s a tool for making ‘interactive stories’ (text games).</p>
<p><strong><a href="http://www.agj.cl/files/games/within-kotm/">Play <em>Within</em> in your browser</a></strong></p>
<p>Don’t hold it against me if it doesn’t work properly—I just didn’t exactly test it thoroughly. Also, a warning: it’s not very good.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.agj.cl/2010/01/within/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Walker</title>
		<link>http://blog.agj.cl/2009/10/walker/</link>
		<comments>http://blog.agj.cl/2009/10/walker/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 06:44:39 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[Construct]]></category>
		<category><![CDATA[KOTM]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[Walker]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=380</guid>
		<description><![CDATA[
My klik of this month. Some people seemed to like it. Looks like one can’t go wrong with a difficult platformer.
Download Walker (Windows; requires updated DirectX 9)
You need to walk the walk.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-381" title="Walker screenshot" src="http://blog.agj.cl/wp-content/uploads/2009/10/walkerscreen.png" alt="Walker screenshot" width="500" height="100" /></p>
<p>My <a href="http://blog.agj.cl/tag/kotm/">klik</a> of this month. Some people seemed to like it. Looks like one can’t go wrong with a difficult platformer.</p>
<p><a href="http://www.agj.cl/files/games/walker.zip"><strong>Download <em>Walker</em></strong></a> (Windows; requires updated DirectX 9)</p>
<p>You need to walk the walk.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.agj.cl/2009/10/walker/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Allegr</title>
		<link>http://blog.agj.cl/2009/08/allegr/</link>
		<comments>http://blog.agj.cl/2009/08/allegr/#comments</comments>
		<pubDate>Sun, 16 Aug 2009 06:25:54 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[Construct]]></category>
		<category><![CDATA[KOTM]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=333</guid>
		<description><![CDATA[
Sort of a Towlr–like game, created for this month’s Klik. The twist comes at the end. You’ll need to play it more than once to “get” it, though.
Download Allegr (Windows; requires updated DirectX)
It was hard making this one. Or, rather, it was disappointing. It took me an hour an a half to realize that my [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-334" title="Allegr screenshot" src="http://blog.agj.cl/wp-content/uploads/2009/08/allegrscreen.png" alt="Allegr screenshot" width="395" height="100" /></p>
<p>Sort of a <a href="http://www.towlr.com/">Towlr</a>–like game, created for this month’s <a href="http://blog.agj.cl/tag/kotm/">Klik</a>. The twist comes at the end. You’ll need to play it more than once to “get” it, though.</p>
<p><a href="http://www.agj.cl/files/games/allegr.zip"><strong>Download <em>Allegr</em></strong></a> (Windows; requires updated DirectX)</p>
<p>It was hard making this one. Or, rather, it was disappointing. It took me an hour an a half to realize that my approach was not facilitated by the software, so I ended up having to patch it up and turn it into a much simplified version of what I had envisioned.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.agj.cl/2009/08/allegr/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The Tomb</title>
		<link>http://blog.agj.cl/2009/07/the-tomb/</link>
		<comments>http://blog.agj.cl/2009/07/the-tomb/#comments</comments>
		<pubDate>Sun, 19 Jul 2009 05:07:46 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[Construct]]></category>
		<category><![CDATA[KOTM]]></category>
		<category><![CDATA[NitroTracker]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=277</guid>
		<description><![CDATA[A few months ago, as I was waking up, and while I was halfway between being asleep and awake, I had this dream/idea for a game. When I woke up properly, I wrote it down in my sketchbook. And only a few hours ago, for this month’s Klik, I made it concrete.

Download The Tomb (Windows, [...]]]></description>
			<content:encoded><![CDATA[<p>A few months ago, as I was waking up, and while I was halfway between being asleep and awake, I had this dream/idea for a game. When I woke up properly, I wrote it down in my sketchbook. And only a few hours ago, for this month’s <a href="http://blog.agj.cl/tag/kotm/">Klik</a>, I made it concrete.</p>
<p><img class="alignnone size-full wp-image-278" title="The Tomb screenshot" src="http://blog.agj.cl/wp-content/uploads/2009/07/tombscreen.png" alt="The Tomb screenshot" width="300" height="100" /></p>
<p><a href="http://www.agj.cl/files/games/tomb.zip"><strong>Download The Tomb</strong></a> (Windows, requires the latest DirectX)</p>
<p><a href="http://www.scirra.com/">Construct</a> and <a href="http://nitrotracker.tobw.net/">NitroTracker</a> were the tools used this time around. I sampled my voice for the sounds.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.agj.cl/2009/07/the-tomb/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
	</channel>
</rss>
