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	<title>agj writes: &#187; Flash</title>
	<atom:link href="http://blog.agj.cl/tag/flash/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.agj.cl</link>
	<description>where agj pours his mind</description>
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		<title>Ascension</title>
		<link>http://blog.agj.cl/2010/12/ascension/</link>
		<comments>http://blog.agj.cl/2010/12/ascension/#comments</comments>
		<pubDate>Wed, 01 Dec 2010 04:30:41 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=510</guid>
		<description><![CDATA[A game of logic exploring gesture-based input. Saying more would probably mean to spoil it. Play Ascension (Flash) Also read: an important note.]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.agj.cl/wp-content/uploads/2010/12/ascensionshot.png"><img class="alignnone size-full wp-image-513" title="Ascension screenshot" src="http://blog.agj.cl/wp-content/uploads/2010/12/ascensionshot.png" alt="" width="400" height="100" /></a></p>
<p>A game of logic exploring gesture-based input. Saying more would probably mean to spoil it.</p>
<p><a href="http://www.agj.cl/files/games/ascension/"><strong>Play <em>Ascension</em></strong></a> (Flash)</p>
<p>Also read: <a href="http://blog.agj.cl/2010/12/charade/">an important note</a>.</p>
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		<item>
		<title>Intervalo lúcido del individuo inconsciente</title>
		<link>http://blog.agj.cl/2010/10/intervalo-lucido-del-individuo-inconsciente/</link>
		<comments>http://blog.agj.cl/2010/10/intervalo-lucido-del-individuo-inconsciente/#comments</comments>
		<pubDate>Wed, 13 Oct 2010 21:07:31 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[español]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Intervalo lúcido del individuo inconsciente]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=503</guid>
		<description><![CDATA[Another arbitrary span of time, another game. I can’t really explain much about this one. Play Intervalo… (Flash) Este es, creo, el primero de mis juegos que contiene una (relativa) gran cantidad de español. Por lo común los hago en inglés por razones de audiencia y de los círculos que frecuento. Desde hace un tiempo [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-504" title="Intervalo... screenshot" src="http://blog.agj.cl/wp-content/uploads/2010/10/therapyscreenwide.png" alt="" width="400" height="200" /></p>
<p>Another arbitrary span of time, another game. I can’t really explain much about this one.</p>
<p><a href="http://www.agj.cl/files/games/intervalo/"><strong>Play <em>Intervalo…</em></strong></a> (Flash)</p>
<div id="language" class="language">
<p>Este es, creo, el primero de mis juegos que contiene una (relativa) gran cantidad de español. Por lo común los hago en inglés por razones de audiencia y de los círculos que frecuento. Desde hace un tiempo que quería hacer uno bilingüe, para jugar con las intersecciones y exclusiones que se producen entre grupos culturales diferenciados por su lengua, y ahora lo hice.</p>
</div>
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		<title>Runnerby</title>
		<link>http://blog.agj.cl/2010/09/runnerby/</link>
		<comments>http://blog.agj.cl/2010/09/runnerby/#comments</comments>
		<pubDate>Fri, 17 Sep 2010 04:03:52 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[Climbrunner]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flixel]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[Runnerby]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=492</guid>
		<description><![CDATA[(It was about time I posted this.) Perhaps you remember a Ludum Dare entry I called Climbrunner—well, this game is an evolution of that idea. Here, you run around a tricky series of screens, up the walls and ceilings, only with the ability to jump to avoid the obstacles that get in your way. There’s [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-498" title="Runnerby screenshot" src="http://blog.agj.cl/wp-content/uploads/2010/09/runnerbyscreen.png" alt="" width="500" height="100" /></p>
<p>(It was about time I posted this.)</p>
<p>Perhaps you remember a Ludum Dare entry I called <a href="http://blog.agj.cl/2009/12/climbrunner/">Climbrunner</a>—well, this game is an evolution of that idea. Here, you run around a tricky series of screens, up the walls and ceilings, only with the ability to jump to avoid the obstacles that get in your way. There’s no dying, just lots of cursing over missed jumps and having to do it all over again. It’s a short game, but if you think it was fun once you first finish it, there’s still a second path you can try.</p>
<p>All you need to know to play it is that you jump with the spacebar.</p>
<p><strong><a href="http://www.agj.cl/files/games/runnerby/">Play <em>Runnerby</em></a></strong> (Flash)<span id="more-492"></span></p>
<p>It’s a single player game, but is intended (not to a very interesting result) to be played together with other people, passing the controller around. This is why the level design has lots of ‘sticky’ places: parts that keep you in a loop until you decide to jump out, so you can safely hand over the controls. It is also how I rationalized the frustration aspect, reminding of a time in which, as a kid, I played video games with friends or my cousins, and we would take turns playing/wincing at the ‘obvious’ mistakes the others were making as they played.</p>
<p>I didn’t really take it where I wanted it to go, as my ambition clashed with my lazy attitude about creating the content. I submitted it to <a href="http://www.kokoromi.org/gamma4/">Gamma IV</a> (despite it not fitting into the 5-minutes-per-session rule) with no positive result, and then tried <a href="http://www.indiecade.com/">Indiecade</a> just because I really wanted it to find its way to a large event, again to no success. What it was supposed to be was a much larger world, with each screen offering challenges to reach each of the exits (at least two per screen). The reward for the challenges would not be a destination (a goal), but exploration itself: discovering what lies further into the game world. Since this was intended for an event with a massive attendance, I wanted the world to feel different depending on your whereabouts; then, whenever you glanced at the screen where the game was being played continuously for the duration of the event, you’d see someplace new. The actual finished game is really just an imperfect compromise, an abortion of these ambitions, so I’m not surprised it didn’t do well.</p>
<h2>Credits</h2>
<ul>
<li>Uses Adam Saltsman’s <a href="http://flixel.org/">Flixel</a>.</li>
<li>Sounds by <a href="http://www.freesound.org/usersViewSingle.php?id=49141">ltibbits</a>, <a href="http://www.freesound.org/usersViewSingle.php?id=7740">RealRhodesSounds</a>, and <a href="http://www.freesound.org/usersViewSingle.php?id=62541">teleport8</a>.</li>
<li>Some implemented ideas as suggested by Noyb.</li>
<li>Testers: Sigal, Javi, Javy, Ilan, Mariposa, Stephen Lavelle, Terry Cavanagh, Bennett Foddy, Zaphos, Greg Wohlwend, Jasper Byrne.</li>
<li>Texts quoted from Miss Mulock’s Tom Thumb.</li>
</ul>
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		<title>Drawing thing for KOTM</title>
		<link>http://blog.agj.cl/2010/07/drawing-thing-for-kotm/</link>
		<comments>http://blog.agj.cl/2010/07/drawing-thing-for-kotm/#comments</comments>
		<pubDate>Sun, 18 Jul 2010 21:23:21 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[KOTM]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=480</guid>
		<description><![CDATA[In the second hour of yesterday’s KOTM I made this Flash drawing thing. Give it a try]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-481" title="Drawing thingie for KOTM screenshot" src="http://blog.agj.cl/wp-content/uploads/2010/07/drawingscreenshot.png" alt="" width="400" height="100" /></p>
<p>In the second hour of yesterday’s KOTM I made this Flash drawing thing.</p>
<p><a href="http://www.agj.cl/files/games/kotmjuly2010.swf"><strong>Give it a try</strong></a></p>
]]></content:encoded>
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		<title>Deconstructivism</title>
		<link>http://blog.agj.cl/2010/05/deconstructivism/</link>
		<comments>http://blog.agj.cl/2010/05/deconstructivism/#comments</comments>
		<pubDate>Sun, 16 May 2010 06:01:37 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[KOTM]]></category>
		<category><![CDATA[Prosopamnesia]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[Wirewalk]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=467</guid>
		<description><![CDATA[This month I made a kind of klik that took advantage of the foundations laid out in Wirewalk, Prosopamnesia, and other unreleased experiments also dealing with image searches. This made it so easy to make, that I achieved my initial concept within the first hour. This first idea involved no interactions, so I used the following [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-469" title="Deconstructivism screenshot" src="http://blog.agj.cl/wp-content/uploads/2010/05/deconstructivismscreen.png" alt="" width="500" height="100" /></p>
<p>This month I made a kind of <a href="http://blog.agj.cl/tag/kotm/">klik</a> that took advantage of the foundations laid out in <a href="http://blog.agj.cl/tag/wirewalk/">Wirewalk</a>, <a href="http://blog.agj.cl/tag/prosopamnesia/">Prosopamnesia</a>,<a href="http://blog.agj.cl/tag/prosopamnesia/"> </a>and other unreleased experiments also dealing with image searches. This made it so easy to make, that I achieved my initial concept within the first hour. This first idea involved no interactions, so I used the following hour (of two that the monthly event lasts) to add that layer of interactivity.</p>
<p><strong><em><a href="http://www.agj.cl/files/games/deconstructivism-kotm/">Deconstructivism</a></em></strong> (Flash)</p>
<p>You may leave it untouched and it will ‘play itself’. Or you may click and flick on the image displayed to alter it manually. If it takes too long to load, or if you want a new picture, refresh the page.</p>
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		<title>Prosopamnesia</title>
		<link>http://blog.agj.cl/2010/05/prosopamnesia/</link>
		<comments>http://blog.agj.cl/2010/05/prosopamnesia/#comments</comments>
		<pubDate>Thu, 06 May 2010 02:53:19 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Prosopamnesia]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[The Games Collective]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[Wirewalk]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=461</guid>
		<description><![CDATA[After Wirewalk, I felt inspired to do more work using images acquired through web searches. Yes, I failed to mention it when I released that one, but the images are obtained at run-time through Google Images. I’m rather proud of this particular result: Prosopamnesia (Flash) It was made for The Games Collective negative capability pageant. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-463" title="Prosopamnesia screenshot" src="http://blog.agj.cl/wp-content/uploads/2010/05/prosopamnesiascreen.png" alt="" width="300" height="200" /></p>
<p>After <a href="http://blog.agj.cl/tag/wirewalk/">Wirewalk</a>, I felt inspired to do more work using images acquired through web searches. Yes, I failed to mention it when I released that one, but the images are obtained at run-time through Google Images. I’m rather proud of this particular result:</p>
<p><strong><em><a href="http://www.agj.cl/files/games/prosopamnesia/">Prosopamnesia</a></em></strong> (Flash)</p>
<p>It was made for The Games Collective <a href="http://www.thegamescollective.org/index.php/topic,44.0.html">negative capability pageant</a>. For sound, I used the <a href="http://code.google.com/p/as3sfxr/">port</a> of DrPetter’s <a href="http://www.drpetter.se/project_sfxr.html">sfxr</a> to AS3, by Thomas Vian. Also used the <a href="http://code.google.com/p/googleas3api/">Google API AS3 library</a> by Joris Timmerman, as for Wirewalk.</p>
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		<title>Wirewalk</title>
		<link>http://blog.agj.cl/2010/04/wirewalk/</link>
		<comments>http://blog.agj.cl/2010/04/wirewalk/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 00:00:48 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[The Games Collective]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[Wirewalk]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=446</guid>
		<description><![CDATA[I’ve made a thing for an event that Stephen Lavelle describes as a ‘pageant’ —a competition sans the competitive aspect—, with the theme ‘bricolage’. (I made a promotional picture for the event, too.) The thing I made is called Wirewalk. It’s something that, I feel, is best not to describe. Just try it and see [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.agj.cl/wp-content/uploads/2010/04/wirewalk.png"><img class="alignnone size-full wp-image-448" title="Wirewalk screenshot" src="http://blog.agj.cl/wp-content/uploads/2010/04/wirewalk.png" alt="" width="500" height="100" /></a></p>
<p>I’ve made a thing for <a href="http://www.thegamescollective.org/index.php/topic,8.0.html">an event</a> that <a href="http://www.increpare.com/">Stephen Lavelle</a> describes as a ‘pageant’ —a competition sans the competitive aspect—, with the theme ‘bricolage’. (I made <a href="http://piclog.agj.cl/index.php?showimage=69">a promotional picture</a> for the event, too.)</p>
<p>The thing I made is called <em>Wirewalk</em>. It’s something that, I feel, is best not to describe. Just try it and see if you like it—shouldn’t take you over a couple of minutes.</p>
<p><strong><em><a href="http://www.agj.cl/files/games/wirewalk/">Wirewalk</a></em></strong> (Flash)</p>
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		<title>Climbrunner</title>
		<link>http://blog.agj.cl/2009/12/climbrunner/</link>
		<comments>http://blog.agj.cl/2009/12/climbrunner/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 07:23:55 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[Climbrunner]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flixel]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=394</guid>
		<description><![CDATA[I couldn’t pass up the opportunity to participate in this weekend’s Ludum Dare, as it had been too long since I last made (and released) a game. This time I didn’t make a fancy timelapse video or anything like, but I did spend some time on Friday learning to use the beautiful Flixel, and then [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-396" title="Climbrunner screenshot" src="http://blog.agj.cl/wp-content/uploads/2009/12/climbrunnershot.png" alt="Climbrunner screenshot" width="500" height="150" /></p>
<p>I couldn’t pass up the opportunity to participate in this weekend’s <a href="http://www.ludumdare.com/compo/">Ludum Dare</a>, as it had been too long since I last made (and released) a game. This time I didn’t make a fancy timelapse video or anything like, but I did spend some time on Friday learning to use the beautiful <a href="http://flixel.org/">Flixel</a>, and then the weekend bending it to my nonstandard needs. The result is a game, unlike last time, though not exactly what I set out to do. Still, it’s playable. And it fits the ‘exploration’ theme.</p>
<p><img class="alignnone size-full wp-image-395" title="Original climbrunner animation" src="http://blog.agj.cl/wp-content/uploads/2009/12/climbrunner01.gif" alt="Original climbrunner animation" width="48" height="48" /></p>
<p>I made this animated GIF over a year ago, thinking of an idea for a game I envisioned for the Game Boy Advance. This game was to be a bichrome, <a href="http://nifflas.ni2.se/index.php?page=1003Knytt">Knytt</a>–inspired platformer. I decided to reuse the core of this idea: that is, the running on walls and ceilings, and a tad more. It was simplified to the essence, though: the little guy won’t stop running, so all you can do is jump in order to steer him where you want to go. It feels a bit like controlling a jumping, sticky train.</p>
<p><a href="http://www.agj.cl/files/games/climbrunner-ld/"><strong>Play <em>Climbrunner</em></strong></a> (Flash)</p>
<p>This time around I didn’t neglect to provide the <a href="http://www.agj.cl/files/games/climbrunner-ld/climbrunner-source.zip">source code</a>.</p>
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		<title>New portfolio page</title>
		<link>http://blog.agj.cl/2009/10/new-portfolio-page/</link>
		<comments>http://blog.agj.cl/2009/10/new-portfolio-page/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 01:08:02 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[musings]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[archive]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=376</guid>
		<description><![CDATA[When agj.cl first went live, the only thing that was there was my old portfolio website, made in Flash. It was my first experience with actionscript, back in 2007. I took it down a while ago because it had grown too outdated, and since it was so hackishly conceived, I wasn’t planning on updating it. [...]]]></description>
			<content:encoded><![CDATA[<p>When agj.cl first went live, the only thing that was there was my old portfolio website, made in Flash. It was my first experience with actionscript, back in 2007. I took it down a while ago because it had grown too outdated, and since it was so hackishly conceived, I wasn’t planning on updating it. Well, I’ve finally made <a href="http://www.agj.cl/portfolio/">my new portfolio page</a>. Things have changed enough that only two of the works I selected for it remain from the old Flash portfolio.</p>
<p>I’ve archived <a href="http://www.agj.cl/files/archive/portfolio-1/">the older one</a> (in Spanish) for posterity.</p>
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		<title>Cave Trip</title>
		<link>http://blog.agj.cl/2009/08/cave-trip/</link>
		<comments>http://blog.agj.cl/2009/08/cave-trip/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 05:22:43 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[Cave Trip]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=354</guid>
		<description><![CDATA[I had things to do and places to be Friday night and all Saturday, so only got started on my Ludum Dare entry by Saturday night. LD is a 48 hour competition in which I also participated four months ago; back then, I made Heart. This time, I didn’t get to make such a complete [...]]]></description>
			<content:encoded><![CDATA[<p>I had things to do and places to be Friday night and all Saturday, so only got started on my <a href="http://www.ludumdare.com/">Ludum Dare</a> entry by Saturday night. LD is a 48 hour competition in which I also participated four months ago; back then, I made <a href="http://blog.agj.cl/tag/heart/">Heart</a>. This time, I didn’t get to make such a complete game. The theme was ‘caverns’, so I had planned to make a rhythmic game about flying through a cavern (okay, more like a tunnel) and avoiding obstacles to the beat. It was actually pretty hard to just get the visual effect right, so I got only as far as adding some randomized obstacles, and throwing in a sound effect upon hitting one. So, it’s far from a complete game. The code that would allow me to add in a music track and have it be synchronized to the images is already there, at least.</p>
<p><a href="http://www.agj.cl/files/games/cavetrip/"><strong>Play <em>Cave Trip</em></strong></a> (Flash)</p>
<p>This one was made using FlashDevelop and Flex SDK 4, coded in actionscript 3. Below you can see all those hours of work, squashed into just a few seconds.</p>
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