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	<title>agj writes: &#187; competition</title>
	<atom:link href="http://blog.agj.cl/tag/competition/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.agj.cl</link>
	<description>where agj pours his mind</description>
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		<title>Climbrunner</title>
		<link>http://blog.agj.cl/2009/12/climbrunner/</link>
		<comments>http://blog.agj.cl/2009/12/climbrunner/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 07:23:55 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[Climbrunner]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flixel]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=394</guid>
		<description><![CDATA[
I couldn’t pass up the opportunity to participate in this weekend’s Ludum Dare, as it had been too long since I last made (and released) a game. This time I didn’t make a fancy timelapse video or anything like, but I did spend some time on Friday learning to use the beautiful Flixel, and then [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-396" title="Climbrunner screenshot" src="http://blog.agj.cl/wp-content/uploads/2009/12/climbrunnershot.png" alt="Climbrunner screenshot" width="500" height="150" /></p>
<p>I couldn’t pass up the opportunity to participate in this weekend’s <a href="http://www.ludumdare.com/compo/">Ludum Dare</a>, as it had been too long since I last made (and released) a game. This time I didn’t make a fancy timelapse video or anything like, but I did spend some time on Friday learning to use the beautiful <a href="http://flixel.org/">Flixel</a>, and then the weekend bending it to my nonstandard needs. The result is a game, unlike last time, though not exactly what I set out to do. Still, it’s playable. And it fits the ‘exploration’ theme.</p>
<p><img class="alignnone size-full wp-image-395" title="Original climbrunner animation" src="http://blog.agj.cl/wp-content/uploads/2009/12/climbrunner01.gif" alt="Original climbrunner animation" width="48" height="48" /></p>
<p>I made this animated GIF over a year ago, thinking of an idea for a game I envisioned for the Game Boy Advance. This game was to be a bichrome, <a href="http://nifflas.ni2.se/index.php?page=1003Knytt">Knytt</a>–inspired platformer. I decided to reuse the core of this idea: that is, the running on walls and ceilings, and a tad more. It was simplified to the essence, though: the little guy won’t stop running, so all you can do is jump in order to steer him where you want to go. It feels a bit like controlling a jumping, sticky train.</p>
<p><a href="http://www.agj.cl/files/games/climbrunner-ld/"><strong>Play <em>Climbrunner</em></strong></a> (Flash)</p>
<p>This time around I didn’t neglect to provide the <a href="http://www.agj.cl/files/games/climbrunner-ld/climbrunner-source.zip">source code</a>.</p>
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		<item>
		<title>Tenth twice</title>
		<link>http://blog.agj.cl/2009/09/tenth-twice/</link>
		<comments>http://blog.agj.cl/2009/09/tenth-twice/#comments</comments>
		<pubDate>Mon, 14 Sep 2009 07:23:04 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[musings]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[Sheets]]></category>
		<category><![CDATA[TIGSource]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[Viewpoints]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=371</guid>
		<description><![CDATA[I forgot to report back then, but my game, Viewpoints, got tenth place in the competition it was created for, TIGSource’s Cockpit Competition. Considering that there were 41 entries, that’s not too bad.
More surprising is that Sheets, the game I entered in TIGSource’s latest, the Adult/Educational Competition, also got me in tenth place. This is [...]]]></description>
			<content:encoded><![CDATA[<p>I forgot to report back then, but my game, <a href="http://blog.agj.cl/tag/viewpoints/"><em>Viewpoints</em></a>, <a href="http://tigsource.com/articles/2009/05/04/cockpit-compo-results">got tenth place</a> in the competition it was created for, TIGSource’s Cockpit Competition. Considering that there were 41 entries, that’s not too bad.</p>
<p>More surprising is that <em><a href="http://blog.agj.cl/tag/sheets/">Sheets</a></em>, the game I entered in TIGSource’s latest, the Adult/Educational Competition, <a href="http://tigsource.com/articles/2009/09/10/adult-educational-compo-results">also got me in tenth place</a>. This is so surprising due to my making the game in a rush to get something in at all, and it being mostly just a ‘choose your own adventure’ interactive story. More so, because there were a few very good games that didn’t even make it into the top ten, such as Gregory Weir’s <a href="http://forums.tigsource.com/index.php?topic=7192.0">Silent Conversation</a>. All I can say is that I got lucky, this time.</p>
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		<title>Pillow fable</title>
		<link>http://blog.agj.cl/2009/09/pillow-fable/</link>
		<comments>http://blog.agj.cl/2009/09/pillow-fable/#comments</comments>
		<pubDate>Sun, 06 Sep 2009 00:18:06 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[videos]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Chile]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[español]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[Santiago]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=362</guid>
		<description><![CDATA[
Español
I made this video for a local competition of short format videos, called Nanometrajes. Sadly, I couldn’t come up with anything to make, until it was already only a few days until the deadline, so I came up with a simple plan. I didn’t have a video camera (the one I use usually is my [...]]]></description>
			<content:encoded><![CDATA[<p><object width="500" height="375" data="http://vimeo.com/moogaloop.swf?clip_id=6445520&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=6445520&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /></object></p>
<p><a href="http://blog.agj.cl/2009/09/pillow-fable/#more-362">Español</a></p>
<p>I made this video for a local competition of short format videos, called <a href="http://www.nanometrajes.cl/">Nanometrajes</a>. Sadly, I couldn’t come up with anything to make, until it was already only a few days until the deadline, so I came up with a simple plan. I didn’t have a video camera (the one I use usually is my dad’s), so I’d have to animate. I decided to use my photo camera to capture the zooming shots you see in the video, taking two steps between each frame. Since I didn’t have much of a story or context, I decided to make these oneiric, and basically make it all the interpretation of a dream. That’s how I came up with the narration, which, translated, goes as follow:</p>
<blockquote><p>I dreamt that, in a fish tank, there was a whale. Every fish wanted to be eaten by it—they crowded in front of its mouth. The rush was such, that, shortly, only the whale was left in the fish tank. Alone, and without sustenance, the whale died.</p></blockquote>
<p>I thought that a fable was perfect to complement visuals that didn’t have much to do with it. I meant it to represent the metropolis, but it can be read in several ways.</p>
<p>The other sounds all came from my own mouth. I used a Nintendo DS and <a href="http://nitrotracker.tobw.net/">NitroTracker</a> to sample my voice, and to structure the sounds into what you hear. The video was made using After Effects. This whole project was completed in around 10 hours.<span id="more-362"></span></p>
<div class="language">
<p>Hice este video, titulado <em>Fábula de almohada</em> (originalmente <em>Sueños</em>, pero…) que hice para una competencia local, llamada <a href="http://www.nanometrajes.cl/">Nanometrajes</a>, de videos breves. Tristemente, no se me ocurrió nada que hacer hasta que ya estaba muy cerca del plazo, así que se me ocurrió un plan. No tenía cámara de video (la que uso normalmente es de mi papá), así que tendría que animar. Decidí usar mi cámara fotográfica para capturar las escenas veloces, tomando dos pasos entre cada foto. Ya que no tenía una historia o un contexto concretos, decidí que tomaran un estilo onírico, y convertirlo en la interpretación de un sueño. Así es como se me ocurrió la narración, que viene transcrita a continuación (ya que la voz está bien filtrada):</p>
<p>Soñé que en una pecera había una ballena. Todos los peces querían ser comidos por ella—se agolpaban frente a su boca. Era tanto el apuro, que, en poco tiempo, no quedó más que la ballena en la pecera. Sola, y sin sustento, la ballena murió.</p>
<p>Me pareció que una fábula sería el complemento perfecto para unas imágenes que no tenían mucho que ver con ella. Fue pensada para representar a la metrópolis, pero tiene diversas lecturas.</p>
<p>Los otros sonidos todos provienen de mi boca. Usé un Nintendo Ds y <a href="http://nitrotracker.tobw.net/">NitroTracker</a> para grabar mi voz, y luego formar con ello lo que se oye. El video fue creado usando After Effects. El proyecto completo tardó alrededor de 10 horas.</div>
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		<title>Cave Trip</title>
		<link>http://blog.agj.cl/2009/08/cave-trip/</link>
		<comments>http://blog.agj.cl/2009/08/cave-trip/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 05:22:43 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[Cave Trip]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=354</guid>
		<description><![CDATA[I had things to do and places to be Friday night and all Saturday, so only got started on my Ludum Dare entry by Saturday night. LD is a 48 hour competition in which I also participated four months ago; back then, I made Heart. This time, I didn’t get to make such a complete [...]]]></description>
			<content:encoded><![CDATA[<p>I had things to do and places to be Friday night and all Saturday, so only got started on my <a href="http://www.ludumdare.com/">Ludum Dare</a> entry by Saturday night. LD is a 48 hour competition in which I also participated four months ago; back then, I made <a href="http://blog.agj.cl/tag/heart/">Heart</a>. This time, I didn’t get to make such a complete game. The theme was ‘caverns’, so I had planned to make a rhythmic game about flying through a cavern (okay, more like a tunnel) and avoiding obstacles to the beat. It was actually pretty hard to just get the visual effect right, so I got only as far as adding some randomized obstacles, and throwing in a sound effect upon hitting one. So, it’s far from a complete game. The code that would allow me to add in a music track and have it be synchronized to the images is already there, at least.</p>
<p><a href="http://www.agj.cl/files/games/cavetrip/"><strong>Play <em>Cave Trip</em></strong></a> (Flash)</p>
<p>This one was made using FlashDevelop and Flex SDK 4, coded in actionscript 3. Below you can see all those hours of work, squashed into just a few seconds.</p>
<p><object width="500" height="313" data="http://vimeo.com/moogaloop.swf?clip_id=6353166&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=6353166&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /></object></p>
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		<title>More micro-stories</title>
		<link>http://blog.agj.cl/2009/05/more-micro-stories/</link>
		<comments>http://blog.agj.cl/2009/05/more-micro-stories/#comments</comments>
		<pubDate>Fri, 01 May 2009 06:45:34 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[fiction]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[español]]></category>
		<category><![CDATA[literature]]></category>
		<category><![CDATA[micro-story]]></category>
		<category><![CDATA[Santiago en 100 palabras]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=236</guid>
		<description><![CDATA[Almost a year ago I wrote these for the Santiago en 100 palabras contest. Since I already posted my earlier micro-stories of two years ago, I figured that I could as well post these. Same warning as before: amateurish, and not very well translated from the original Spanish.
Plano y gris / Plain and gray
El hormigón [...]]]></description>
			<content:encoded><![CDATA[<p>Almost a year ago I wrote these for the <em>Santiago en 100 palabras</em> contest. Since I already posted <a href="http://blog.agj.cl/2008/08/i-like-writing-fiction-feat-two-micro-stories/">my earlier micro-stories of two years ago</a>, I figured that I could as well post these. Same warning as before: amateurish, and not very well translated from the original Spanish.<span id="more-236"></span></p>
<blockquote><p><strong>Plano y gris / <em>Plain and gray</em></strong></p>
<p>El hormigón viste estrías como arrugas. Sometido por el tacón de un poste de luz, invadido por raíces, pisoteado por la muchedumbre. Ahogado en invierno, opacado en primavera, calcinado en verano y sepultado en otoño. Envejece y soporta, estoico, el hormigón.</p>
<p><em>The concrete wears stretch marks like wrinkles. Subjugated by the high heel of a lamp post, invaded by roots, stomped by the crowds. Drowned in winter, dimmed in spring, scorched in summer, and buried in autumn. Grows old and endures, stoic, the concrete.</em></p>
<p><strong>Otra noche / <em>Another night</em></strong></p>
<p>Vestía el negro de esa noche sin luna. En el cruce, la señal parpadea. Parpadea. Parpadea. Parpadea, y finalmente cae en el silencio; la otra, imagen de un hombre erguido, se ilumina de un color carmín. No miró en ambos sentidos; dio un paso. Un paso. Un paso. Un paso. Un paso, hasta recorrer todo el trecho que separaba las esquinas. Tornándose a ver el momento en que la luz roja cede ante la verde, se lamentó. Ya no quedaban calles por cruzar antes de llegar a su destino.</p>
<p><em>He wore the black of that moonless night. At the junction, the sign blinks. Blinks. Blinks. Blinks, and finally grows quiet; the other, image of an upright man, shines in bright carmine. He didn’t look both ways; he took a step. A step. A step. A step. A step, until he had travelled the distance that separated both sides of the street. Turning in time to see the red light give way to the green, he lamented. There were no remaining streets to cross before he’d reach his destination.</em></p></blockquote>
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		<title>Heart &amp; Hope</title>
		<link>http://blog.agj.cl/2009/04/heart/</link>
		<comments>http://blog.agj.cl/2009/04/heart/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 21:19:28 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[Construct]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Heart]]></category>
		<category><![CDATA[KOTM]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=175</guid>
		<description><![CDATA[
What you see above is my computer screen during the past weekend (each hour reduced to 2.5 seconds), as I make two games for two events that were held concurrently. One is a competition called Ludum Dare, on which, during the 48 hours of its duration, participants are expected to create a game by themselves [...]]]></description>
			<content:encoded><![CDATA[<p><object width="500" height="313" data="http://vimeo.com/moogaloop.swf?clip_id=4235554&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=4235554&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /></object></p>
<p>What you see above is my computer screen during the past weekend (each hour reduced to 2.5 seconds), as I make two games for two events that were held concurrently. One is a competition called <a href="http://www.ludumdare.com/">Ludum Dare</a>, on which, during the 48 hours of its duration, participants are expected to create a game by themselves and ‘from scratch’. The week prior, participants vote on a theme. ‘Advancing wall of doom’ won this time, which is not one I’m too fond of, but I did participate and make a game. Or two, in fact, because for the other event, my <a href="http://blog.agj.cl/tag/kotm/">usual</a> two-hour <a href="http://www.glorioustrainwrecks.com/node/44">Klik of the Month</a>, I made a game based on the same theme.</p>
<p><a href="http://www.agj.cl/files/games/heart-ld/"><em><strong>Heart</strong></em></a> is the name of <a href="http://www.ludumdare.com/compo/?category_name=ld14&amp;author_name=agj">my Ludum Dare entry</a>. The game is not final, and neither is the name, so let’s say it’s the competition version’s name. It was inspired by Stephen Lavelle’s <a href="http://www.increpare.com/tag/defect/"><em>Defect</em></a>. It was made for Flash, using the Flex SDK and coded in Actionscript 3. I’ll probably post more about it in the future, when I decide that the game is finished.</p>
<p><a href="http://www.agj.cl/files/games/hope.zip"><em><strong>Hope!</strong></em></a> is what I called <a href="http://www.glorioustrainwrecks.com/node/291">my Klik of the Month</a>. It was made in Construct, so it’s Windows only. You will need <a href="http://www.softpedia.com/get/System/OS-Enhancements/DirectX-9.0c-Redistributable.shtml">the latest DirectX</a> to run it.</p>
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		<title>Viewpoints</title>
		<link>http://blog.agj.cl/2009/04/viewpoints/</link>
		<comments>http://blog.agj.cl/2009/04/viewpoints/#comments</comments>
		<pubDate>Fri, 03 Apr 2009 05:20:38 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[TIGSource]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[Viewpoints]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=145</guid>
		<description><![CDATA[I’ve completed a new videogame—another entry in another TIGSource competition. The theme, this time, is ‘cockpits’. My game is pretty much on the fringe in the way it implements the theme, though. What I originally intended to make was some manner of car driving game, inspired by the original Out Run, since I’m such a [...]]]></description>
			<content:encoded><![CDATA[<p>I’ve completed a new videogame—another entry in <a href="http://tigsource.com/articles/2009/02/20/cockpit-compo">another TIGSource competition</a>. The theme, this time, is ‘cockpits’. My game is pretty much on the fringe in the way it implements the theme, though. What I originally intended to make was some manner of car driving game, inspired by the original <a href="http://www.youtube.com/watch?v=WiWiTXq4yYY"><em>Out Run</em></a>, since I’m such a big fan of the series, and because I love the aesthetic of that kind of low-tech 3D. I might do this in the future; we’ll see how creating such an engine will go for me. But the game I ended up conceiving, because I only had roughly a week to make it (until the deadline was extended another week), is not about driving anything at all, it is merely about <em>looking</em>; how much more simple can a game’s interface and set of verbs get? You are still in some kind of convertible sportscar, but you’re just sitting on the passenger’s seat.</p>
<p>I’ve coined the term ‘narrative exploration’ to describe Viewpoints, because the very core of the concept is about exploring, but not a physical space, like in, say, <em>Metroid</em>, but, instead, a space of different possible stories—a narrative space. The concept itself was shamelessly ripped from Terry Cavanagh’s <a href="http://distractionware.com/blog/?p=650"><em>Pathways</em></a> —a short game I can wholeheartedly recommend—, though his execution is different from mine (I’m not quite that flagrant).</p>
<p><img class="alignnone size-full wp-image-148" title="Viewpoints screenshot" src="http://blog.agj.cl/wp-content/uploads/2009/04/viewpointsscreen_small.png" alt="Viewpoints screenshot" width="400" height="320" /></p>
<p><a href="http://www.agj.cl/files/games/viewpoints/"><strong>Play <em>Viewpoints</em> in your browser</strong></a> (requires Flash)</p>
<p>Also, for this past April Fools’, I made a variation of Viewpoints and released it as if it were the finished game for the competition. I took the Out Run and Sega inspiration further, and created something quite ridiculous. I call it <a href="http://www.agj.cl/files/games/winner/"><em><strong>Winner</strong></em></a>. (It may be worth mentioning that some of the contents of this variation were taken straight from Sega-made games.)</p>
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		<title>More on lakes</title>
		<link>http://blog.agj.cl/2009/01/more-on-lakes/</link>
		<comments>http://blog.agj.cl/2009/01/more-on-lakes/#comments</comments>
		<pubDate>Thu, 22 Jan 2009 21:50:07 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[magazine]]></category>
		<category><![CDATA[The Lake]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=127</guid>
		<description><![CDATA[I’m sorry to bring it up again, but, as it turns out, The Lake earned ninth place in the TIGSource Commonplace Book competition, so I’m quite proud. On top of that, the game made it into an article in the PC Gamer UK magazine. That screenshot comes courtesy of Terry Cavanagh.
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			<content:encoded><![CDATA[<p>I’m sorry to bring it up again, but, as it turns out, <a href="http://blog.agj.cl/tag/the-lake/">The Lake</a> earned <a href="http://tigsource.com/articles/2008/12/24/commonplace-book-compo-results">ninth place in the TIGSource Commonplace Book competition</a>, so I’m quite proud. On top of that, the game made it into <a href="http://blog.agj.cl/wp-content/uploads/2009/01/pc_gamer_lovecraft_writeup_big.jpg">an article in the PC Gamer UK magazine</a>. That screenshot comes courtesy of <a href="http://distractionware.com/">Terry Cavanagh</a>.</p>
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		<title>Infidelidad</title>
		<link>http://blog.agj.cl/2009/01/infidelidad/</link>
		<comments>http://blog.agj.cl/2009/01/infidelidad/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 21:19:46 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[español]]></category>
		<category><![CDATA[translation]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=100</guid>
		<description><![CDATA[increpare (Stephen Lavelle) just released an entry for the CODEAR Single Boss Game competition that is currently running, called Infidelidad (Infidelity). Since the competition is held by the ADVA (Video Game Developers Association of Argentina), I offered him to translate it into Spanish, and so I did. The dialogue is brief but quite comical, and [...]]]></description>
			<content:encoded><![CDATA[<p>increpare (Stephen Lavelle) just released an entry for the <a href="http://www.adva.com.ar/foro/index.php?board=33.0">CODEAR Single Boss Game competition</a> that is currently running, called <a href="http://www.maths.tcd.ie/~icecube/tag/infidelidad/"><em>Infidelidad</em></a> (Infidelity). Since the competition is held by the <a href="http://www.adva.com.ar/">ADVA</a> (Video Game Developers Association of Argentina), I offered him to translate it into Spanish, and so I did. The dialogue is brief but quite comical, and I had lots of fun doing the translation. The game itself is short, but sweet. Put a smile on my face.</p>
<div class="language">
<p>increpare (Stephen Lavelle) acaba de lanzar su entrada para la competencia <a href="http://www.adva.com.ar/foro/index.php?board=33.0">CODEAR Single Boss Game</a>: un juego de nombre <a href="http://www.maths.tcd.ie/~icecube/tag/infidelidad/"><em>Infidelidad</em></a>. Ya que el evento está organizado por la <a href="http://www.adva.com.ar/">Asociación de Desarrolladores de Videojuegos Argentina</a> (ADVA), le ofrecí traducir el guión, y eso fue lo que hice al final. El diálogo es breve pero cómico, y me entretuve bastante realizando la traducción. El juego es corto, pero me hizo reir.</p>
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		<title>‘The story of my sneakers’</title>
		<link>http://blog.agj.cl/2009/01/the-story-of-my-sneakers/</link>
		<comments>http://blog.agj.cl/2009/01/the-story-of-my-sneakers/#comments</comments>
		<pubDate>Mon, 05 Jan 2009 22:41:28 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[videos]]></category>
		<category><![CDATA[Chile]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[Entretenimientos Diana]]></category>
		<category><![CDATA[español]]></category>
		<category><![CDATA[short film]]></category>
		<category><![CDATA[storyboard]]></category>
		<category><![CDATA[university]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=73</guid>
		<description><![CDATA[
Español
This is a video I made in 2007; it was my final exam for an experimental video class. It’s the story of a young girl, as she documents her own cathartic ritual. The script uses some stereotypes, to match the ingenuity and simple mind of the main character, and also to leverage immediate recognition. I [...]]]></description>
			<content:encoded><![CDATA[<p><object width="500" height="375" data="http://vimeo.com/moogaloop.swf?clip_id=2729724&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=2729724&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /></object></p>
<p><a class="section-link" href="http://blog.agj.cl/2009/01/the-story-of-my-sneakers/#more-73">Español</a></p>
<p>This is a video I made in 2007; it was my final exam for an experimental video class. It’s the story of a young girl, as she documents her own cathartic ritual. The script uses some stereotypes, to match the ingenuity and simple mind of the main character, and also to leverage immediate recognition. I also let many scenes drag on, despite the <a href="http://www.agj.cl/files/video/zapatillas_storyboard.pdf">initial storyboard</a>’s briefness, because I felt that such a contemplative style suited it best, and a fast editing would have done a disservice to the aesthetic. This was proved later, in fact, when I made <a href="http://vimeo.com/1260983">a 30 seconds ‘digest’ (no subtitles)</a> that didn’t really capture what I was after. That short version was created for an awful contest which I only entered because the topic matched perfectly: stories of sneakers, and it was an advertising campaign for a department store.</p>
<p>As you can see, the video could not have been made without the help of the star, Sigal, who was also the main camera-person. In fact, the concept was created around her, so, had she not agreed to help, I would have been forced to make something else entirely.</p>
<p>And since I’m on the subject, <a href="http://vimeo.com/1260555">here’s another video</a> I made for that same class, as an exercise in shooting and editing. All of the material was recorded at the Diana arcade in San Diego, Santiago. My original idea was to make it much more musical, but due to time constraints, I was only able to do so much.<br />
<span id="more-73"></span></p>
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<p><a href="http://vimeo.com/1260921"><em>“La historia de mis zapatillas”</em></a> es un video que hice para el examen final de mi clase de video experimental, en 2007. Es la historia de una niña que documenta un íntimo y catártico ritual. Utilicé una edición conscientemente pausada, a pesar de que el <a href="http://www.agj.cl/files/video/zapatillas_storyboard.pdf"><em>storyboard</em> original</a> indicaba un ritmo mucho más rápido, porque noté que contribuía a la estética. En <a href="http://vimeo.com/1260983">una versión abreviada</a> que hice después, para un muy mal concurso publicitario de Falabella, pude comprobarlo.</p>
<p>Como es aparente, no podría haber creado el video sin la ayuda de Sigal, que, aparte de ser la estrella, hizo de camarógrafa principal. El concepto mismo fue creado en torno a ella, por lo que, de no haber aceptado participar, me habría visto obligado a hacer algo completamente distinto.</p>
<p>Ya estando en el tema, aprovecho de mostrar <a href="http://vimeo.com/1260555">este otro video</a> que hice para la misma clase. Este fue un ejercicio práctico de grabación y edición, capturado en los Entretenimientos Diana de San Diego, en Santiago. Mi idea original era hacerlo mucho más musical, pero por limitantes de tiempo, no pude hacer más que lo que se ve.</p>
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