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	<title>agj writes: &#187; Chile</title>
	<atom:link href="http://blog.agj.cl/tag/chile/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.agj.cl</link>
	<description>where agj pours his mind</description>
	<lastBuildDate>Fri, 09 Dec 2011 19:51:00 +0000</lastBuildDate>
	<language>en</language>
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		<title>Muévete</title>
		<link>http://blog.agj.cl/2011/11/muevete/</link>
		<comments>http://blog.agj.cl/2011/11/muevete/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 02:28:43 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[CCPLM]]></category>
		<category><![CDATA[Chile]]></category>
		<category><![CDATA[español]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[Muévete]]></category>
		<category><![CDATA[Santiago]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=548</guid>
		<description><![CDATA[Español This post should have been written in September, but laziness kept me. The video you see above I only got around to finishing last night. Depicted in the video is an art installation for Centro Cultural Palacio La Moneda’s freshly opened art and technology space. I undertook programming duties in the project which I [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/32240154?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="500" height="281" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p><a class="section-link" href="http://blog.agj.cl/2011/11/muevete/#language">Español</a></p>
<p>This post should have been written in September, but laziness kept me. The video you see above I only got around to finishing last night. Depicted in the video is an art installation for <a href="http://www.ccplm.cl/">Centro Cultural Palacio La Moneda</a>’s freshly opened art and technology space. I undertook programming duties in the project which I was invited to by Sebastián Skoknic and Francisco Fuentes.</p>
<p>The work uses an ordinary webcam to detect user movement, which causes stuff to happen on the screen under five distinct modes that the user can switch between via a menu that’s also motion-activated, located on the far right side of the physical space. This menu was poorly conceived, and causes plenty of user confusion due to how easy it is to obstruct with the body, which would cause random buttons being constantly activated. There are plans to scrap it in favor of a physical interface located on the ground.</p>
<p>An interesting feature is that it silently captures images as seen by the camera every thirty minutes. These might get collated later on and used for a video depicting users interacting with the installation over the months in sped-up form.</p>
<p>If you’d like to give this a try but can’t attend the actual physical space, there’s also a web version that can be used with your computer’s webcam. Go to <a href="http://www.ccplm.cl/color/">the site of the exhibit</a> and click the last button in that horizontal bar, the one that says <em>‘¡Muévete!’</em> Then, click on <em>‘Juega!’</em></p>
<p><span id="more-548"></span>
<div id="language" class="language">
<p>Esta entrada debió ser escrita en septiembre, pero me ganó la flojera. El video de más arriba lo terminé recién anoche. Es una presentación de una instalación de arte creada para el nuevo espacio Arte y Tecnología del <a href="http://www.ccplm.cl/">Centro Cultural Palacio La Moneda</a>. Mi labor fue su programación, para lo que fui invitado por Sebastián Skoknic y Francisco Fuentes.</p>
<p>La instalación utiliza una webcam ordinaria para detectar movimiento, el cual provoca reacciones en la pantalla bajo cinco modos distintos que son seleccionables vía un menú, al extremo derecho, que también es sensible al movimiento. Tristemente concebido, el menú es causa de mucha confusión por parte de los usuarios, pues es fácil pararse justo en donde es sensible, causando la activación azarosa de sus botones. Hay planes para cambiarlo por una interfaz física que se ubicaría en el suelo.</p>
<p>Una característica interesante es que cada media hora captura la imagen tal como la ve la cámara. Posteriormente estas fotos se podrían secuenciar en un video que muestre a los usuarios interactuando con la instalación a lo largo de los meses en que esté abierta.</p>
<p>Si te gustaría probarla pero no tienes la posibilidad de visitar el lugar físico, también hay una versión web que puede ser usada con un computador con webcam. Entra al <a href="http://www.ccplm.cl/color/">sitio de la muestra</a> y haz click en el botón que dice <em>‘¡Muévete!’,</em> y luego en <em>‘Juega!’.</em></p>
</div>
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		<title>Lican Ray</title>
		<link>http://blog.agj.cl/2010/01/lican-ray/</link>
		<comments>http://blog.agj.cl/2010/01/lican-ray/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 07:33:55 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[videos]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Chile]]></category>
		<category><![CDATA[HD]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=421</guid>
		<description><![CDATA[For a few days around Christmas, I went to Lican Ray, a small lake town toward the south of Chile. This is the place I used to spend my summers at with my cousins and my grandmother, back a good few years. This summer it was my first time there in a while, so I [...]]]></description>
			<content:encoded><![CDATA[<p><object width="500" height="281" data="http://vimeo.com/moogaloop.swf?clip_id=8564030&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=8564030&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /></object></p>
<p>For a few days around Christmas, I went to Lican Ray, a small lake town toward the south of Chile. This is the place I used to spend my summers at with my cousins and my grandmother, back a good few years. This summer it was my first time there in a while, so I decided to make a video, also taking the chance to use my new Zoom H2 to capture the environmental sounds. The video was composed out of sequences of photos, whose resolution made it possible to make it my first HD video. I attempted a sort of time capsule, showing the things that have changed in Lican Ray, and that will definitely change in the future.</p>
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		<title>Pillow fable</title>
		<link>http://blog.agj.cl/2009/09/pillow-fable/</link>
		<comments>http://blog.agj.cl/2009/09/pillow-fable/#comments</comments>
		<pubDate>Sun, 06 Sep 2009 00:18:06 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[videos]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Chile]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[español]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[Santiago]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=362</guid>
		<description><![CDATA[Español I made this video for a local competition of short format videos, called Nanometrajes. Sadly, I couldn’t come up with anything to make, until it was already only a few days until the deadline, so I came up with a simple plan. I didn’t have a video camera (the one I use usually is [...]]]></description>
			<content:encoded><![CDATA[<p><object width="500" height="375" data="http://vimeo.com/moogaloop.swf?clip_id=6445520&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=6445520&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /></object></p>
<p><a href="http://blog.agj.cl/2009/09/pillow-fable/#more-362">Español</a></p>
<p>I made this video for a local competition of short format videos, called <a href="http://www.nanometrajes.cl/">Nanometrajes</a>. Sadly, I couldn’t come up with anything to make, until it was already only a few days until the deadline, so I came up with a simple plan. I didn’t have a video camera (the one I use usually is my dad’s), so I’d have to animate. I decided to use my photo camera to capture the zooming shots you see in the video, taking two steps between each frame. Since I didn’t have much of a story or context, I decided to make these oneiric, and basically make it all the interpretation of a dream. That’s how I came up with the narration, which, translated, goes as follow:</p>
<blockquote><p>I dreamt that, in a fish tank, there was a whale. Every fish wanted to be eaten by it—they crowded in front of its mouth. The rush was such, that, shortly, only the whale was left in the fish tank. Alone, and without sustenance, the whale died.</p></blockquote>
<p>I thought that a fable was perfect to complement visuals that didn’t have much to do with it. I meant it to represent the metropolis, but it can be read in several ways.</p>
<p>The other sounds all came from my own mouth. I used a Nintendo DS and <a href="http://nitrotracker.tobw.net/">NitroTracker</a> to sample my voice, and to structure the sounds into what you hear. The video was made using After Effects. This whole project was completed in around 10 hours.<span id="more-362"></span></p>
<div class="language">
<p>Hice este video, titulado <em>Fábula de almohada</em> (originalmente <em>Sueños</em>, pero…) que hice para una competencia local, llamada <a href="http://www.nanometrajes.cl/">Nanometrajes</a>, de videos breves. Tristemente, no se me ocurrió nada que hacer hasta que ya estaba muy cerca del plazo, así que se me ocurrió un plan. No tenía cámara de video (la que uso normalmente es de mi papá), así que tendría que animar. Decidí usar mi cámara fotográfica para capturar las escenas veloces, tomando dos pasos entre cada foto. Ya que no tenía una historia o un contexto concretos, decidí que tomaran un estilo onírico, y convertirlo en la interpretación de un sueño. Así es como se me ocurrió la narración, que viene transcrita a continuación (ya que la voz está bien filtrada):</p>
<p>Soñé que en una pecera había una ballena. Todos los peces querían ser comidos por ella—se agolpaban frente a su boca. Era tanto el apuro, que, en poco tiempo, no quedó más que la ballena en la pecera. Sola, y sin sustento, la ballena murió.</p>
<p>Me pareció que una fábula sería el complemento perfecto para unas imágenes que no tenían mucho que ver con ella. Fue pensada para representar a la metrópolis, pero tiene diversas lecturas.</p>
<p>Los otros sonidos todos provienen de mi boca. Usé un Nintendo Ds y <a href="http://nitrotracker.tobw.net/">NitroTracker</a> para grabar mi voz, y luego formar con ello lo que se oye. El video fue creado usando After Effects. El proyecto completo tardó alrededor de 10 horas.</div>
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		<title>Volcano</title>
		<link>http://blog.agj.cl/2009/01/volcano/</link>
		<comments>http://blog.agj.cl/2009/01/volcano/#comments</comments>
		<pubDate>Sat, 31 Jan 2009 04:08:31 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[videos]]></category>
		<category><![CDATA[bycicle]]></category>
		<category><![CDATA[Chile]]></category>
		<category><![CDATA[lofi]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[Santiago]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=133</guid>
		<description><![CDATA[A few weeks ago, Matt showed me a preview of a song he was working on, called Volcano. I liked it so much that I decided to make a video for it. After I graduated, I finally got around to making said video. And now it’s done! In the meanwhile, he released the EP the [...]]]></description>
			<content:encoded><![CDATA[<p>A few weeks ago, <a href="http://www.fireandrobot.com/">Matt</a> showed me a preview of a song he was working on, called Volcano. I liked it so much that I decided to make a video for it. After I graduated, I finally got around to making said video. And now it’s done!</p>
<p><object width="500" height="377" data="http://vimeo.com/moogaloop.swf?clip_id=3024136&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=3024136&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /></object></p>
<p>In the meanwhile, he released the EP the song is a part of; it’s called <a href="http://www.fireandrobot.com/?p=361">Moonfish Moon</a>. I recommend you give it a listen if you liked Volcano.</p>
<p>This was about a week’s work, shooting around the neighborhood, here in Santiago, Chile. I filled up almost three miniDV tapes of footage, which seems to be a lot for under four minutes of edited video, or maybe I’m just not used to this kind of stuff. I also discovered only yesterday that this Handycam that I used has a manual exposure setting, which would have been useful for many of the earlier shots, but such is life.</p>
<p>I also got myself a new bycicle a week ago, which can be partially seen in one of the shots. It’s a cheap ‘beach cruiser,’ but I love my new bike.</p>
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		<title>‘The story of my sneakers’</title>
		<link>http://blog.agj.cl/2009/01/the-story-of-my-sneakers/</link>
		<comments>http://blog.agj.cl/2009/01/the-story-of-my-sneakers/#comments</comments>
		<pubDate>Mon, 05 Jan 2009 22:41:28 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[videos]]></category>
		<category><![CDATA[Chile]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[Entretenimientos Diana]]></category>
		<category><![CDATA[español]]></category>
		<category><![CDATA[short film]]></category>
		<category><![CDATA[storyboard]]></category>
		<category><![CDATA[university]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=73</guid>
		<description><![CDATA[Español This is a video I made in 2007; it was my final exam for an experimental video class. It’s the story of a young girl, as she documents her own cathartic ritual. The script uses some stereotypes, to match the ingenuity and simple mind of the main character, and also to leverage immediate recognition. [...]]]></description>
			<content:encoded><![CDATA[<p><object width="500" height="375" data="http://vimeo.com/moogaloop.swf?clip_id=2729724&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=2729724&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /></object></p>
<p><a class="section-link" href="http://blog.agj.cl/2009/01/the-story-of-my-sneakers/#more-73">Español</a></p>
<p>This is a video I made in 2007; it was my final exam for an experimental video class. It’s the story of a young girl, as she documents her own cathartic ritual. The script uses some stereotypes, to match the ingenuity and simple mind of the main character, and also to leverage immediate recognition. I also let many scenes drag on, despite the <a href="http://www.agj.cl/files/video/zapatillas_storyboard.pdf">initial storyboard</a>’s briefness, because I felt that such a contemplative style suited it best, and a fast editing would have done a disservice to the aesthetic. This was proved later, in fact, when I made <a href="http://vimeo.com/1260983">a 30 seconds ‘digest’ (no subtitles)</a> that didn’t really capture what I was after. That short version was created for an awful contest which I only entered because the topic matched perfectly: stories of sneakers, and it was an advertising campaign for a department store.</p>
<p>As you can see, the video could not have been made without the help of the star, Sigal, who was also the main camera-person. In fact, the concept was created around her, so, had she not agreed to help, I would have been forced to make something else entirely.</p>
<p>And since I’m on the subject, <a href="http://vimeo.com/1260555">here’s another video</a> I made for that same class, as an exercise in shooting and editing. All of the material was recorded at the Diana arcade in San Diego, Santiago. My original idea was to make it much more musical, but due to time constraints, I was only able to do so much.<br />
<span id="more-73"></span></p>
<div class="language">
<p><a href="http://vimeo.com/1260921"><em>“La historia de mis zapatillas”</em></a> es un video que hice para el examen final de mi clase de video experimental, en 2007. Es la historia de una niña que documenta un íntimo y catártico ritual. Utilicé una edición conscientemente pausada, a pesar de que el <a href="http://www.agj.cl/files/video/zapatillas_storyboard.pdf"><em>storyboard</em> original</a> indicaba un ritmo mucho más rápido, porque noté que contribuía a la estética. En <a href="http://vimeo.com/1260983">una versión abreviada</a> que hice después, para un muy mal concurso publicitario de Falabella, pude comprobarlo.</p>
<p>Como es aparente, no podría haber creado el video sin la ayuda de Sigal, que, aparte de ser la estrella, hizo de camarógrafa principal. El concepto mismo fue creado en torno a ella, por lo que, de no haber aceptado participar, me habría visto obligado a hacer algo completamente distinto.</p>
<p>Ya estando en el tema, aprovecho de mostrar <a href="http://vimeo.com/1260555">este otro video</a> que hice para la misma clase. Este fue un ejercicio práctico de grabación y edición, capturado en los Entretenimientos Diana de San Diego, en Santiago. Mi idea original era hacerlo mucho más musical, pero por limitantes de tiempo, no pude hacer más que lo que se ve.</p>
</div>
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		<title>Illustrated mythology</title>
		<link>http://blog.agj.cl/2008/12/illustrated-mythology/</link>
		<comments>http://blog.agj.cl/2008/12/illustrated-mythology/#comments</comments>
		<pubDate>Tue, 30 Dec 2008 21:30:21 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[graphics]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[Chile]]></category>
		<category><![CDATA[español]]></category>
		<category><![CDATA[graphic design]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[myths]]></category>
		<category><![CDATA[university]]></category>

		<guid isPermaLink="false">http://blog.agj.cl/?p=52</guid>
		<description><![CDATA[Español Chile has a rather rich mythology, particularly from the island of Chiloé, from where the better recognized mythical figures, such as the Trauco and the Pincoya, originated from. That was the subject for the final exam of my workshop class, the second semester of 2007, with Jennifer King and Ximena Undurraga. What we created [...]]]></description>
			<content:encoded><![CDATA[<p><a class="section-link" href="http://blog.agj.cl/2008/12/illustrated-mythology/#more-52">Español</a></p>
<p>Chile has a rather rich mythology, particularly from the island of Chiloé, from where the better recognized mythical figures, such as the <em>Trauco</em> and the <em>Pincoya</em>, originated from. That was the subject for the final exam of my workshop class, the second semester of 2007, with Jennifer King and Ximena Undurraga. What we created was a (loosely termed) dictionary of local mythological beings, a full book of them—since we were around 20, and everyone had to create ten, the result was around 200 pages worth of illustrations.</p>
<p><img class="alignnone size-full wp-image-50" title="Diccionario de Seres Mitológicos en Chile cover" src="http://blog.agj.cl/wp-content/uploads/2008/12/mitoscover.jpg" alt="Diccionario de Seres Mitológicos en Chile cover" width="400" height="400" /></p>
<p>That was the final cover, I’m not sure whose design it is, but it showcases some unfinished illustrations pinned to a cork board. I created two concepts, but they were not selected (<a href="http://piclog.agj.cl/index.php?showimage=34">one</a>, <a href="http://piclog.agj.cl/index.php?showimage=35">two</a>).</p>
<p><img class="alignnone size-full wp-image-51" title="Diccionario de Seres Mitológicos en Chile page" src="http://blog.agj.cl/wp-content/uploads/2008/12/mitospage.jpg" alt="Diccionario de Seres Mitológicos en Chile page" width="500" height="409" /></p>
<p>And that is how the book looks on the inside. The page on the left is my own work. Some are better than others, but here are all of them:</p>
<ul>
<li><a href="http://piclog.agj.cl/index.php?showimage=24">El balsero</a></li>
<li><a href="http://piclog.agj.cl/index.php?showimage=25">Brujo tonto</a></li>
<li><a href="http://piclog.agj.cl/index.php?showimage=26">Cahuelche</a></li>
<li><a href="http://piclog.agj.cl/index.php?showimage=27">Chinifilu</a></li>
<li><a href="http://piclog.agj.cl/index.php?showimage=28">Deñ</a></li>
<li><a href="http://piclog.agj.cl/index.php?showimage=29">Haucella</a></li>
<li><a href="http://piclog.agj.cl/index.php?showimage=30">Huala</a></li>
<li><a href="http://piclog.agj.cl/index.php?showimage=31">Piruquina</a></li>
<li><a href="http://piclog.agj.cl/index.php?showimage=32">Sietecolores</a></li>
<li><a href="http://piclog.agj.cl/index.php?showimage=33">La voladora</a></li>
</ul>
<p><span id="more-52"></span></p>
<div class="language">
<p>La mitología chilena es bastante rica, en particular aquella proveniente de la isla de Chiloé, de donde se originaron personajes como el Trauco y la Pincoya. Ese fue el tema del examen de mi taller del segundo semestre de 2007, con Jennifer King y Ximena Undurraga. Lo que creamos fue un supuesto ‘diccionario’ de seres mitológicos locales, todo un libro que comprende, ya que éramos cerca de 20 y cada quien hacía diez, alrededor de 200 ilustraciones.</p></div>
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