Or, Idea for Twee game. This is something I was compelled to make.
so is there one specific person (her) who is most sensitive to the problem? if so, would avoid any specifics on her solve that? would it make it just too vague, the work? is there merit in a work so vague it says nothing about anything in the end?
The game I posted last about, Ascension, was made by talented game author Jonathan Whiting.
I will ramble. Please forgive.
One day, on a whim, I contacted a few fellow game makers to see if they would be interested in taking part in a little experiment. Following up on my whims has been my modus operandi since I started making games, so this just seemed appropriate. A few caught on, and what we set out to do was make a game each, and then switch around the credits, so each of us would release a game that was not of our respective creation. […]
Este es, creo, el primero de mis juegos que contiene una (relativa) gran cantidad de español. Por lo común los hago en inglés por razones de audiencia y de los círculos que frecuento. Desde hace un tiempo que quería hacer uno bilingüe, para jugar con las intersecciones y exclusiones que se producen entre grupos culturales diferenciados por su lengua, y ahora lo hice.
Perhaps you remember a Ludum Dare entry I called Climbrunner—well, this game is an evolution of that idea. Here, you run around a tricky series of screens, up the walls and ceilings, only with the ability to jump to avoid the obstacles that get in your way. There’s no dying, just lots of cursing over missed jumps and having to do it all over again. It’s a short game, but if you think it was fun once you first finish it, there’s still a second path you can try.
All you need to know to play it is that you jump with the spacebar.
nyktt is a Knytt Stories level. It was made for the Knytt of the Month (similar to the usual KOTM, but with Knytt Stories levels), nearly two months ago. It was soon after that my computer broke down, and I still remain without one, but it’s time to post this.
This month I made a kind of klik that took advantage of the foundations laid out in Wirewalk, Prosopamnesia,and other unreleased experiments also dealing with image searches. This made it so easy to make, that I achieved my initial concept within the first hour. This first idea involved no interactions, so I used the following hour (of two that the monthly event lasts) to add that layer of interactivity.
You may leave it untouched and it will ‘play itself’. Or you may click and flick on the image displayed to alter it manually. If it takes too long to load, or if you want a new picture, refresh the page.