Prosopamnesia.

After Wirewalk, I felt inspired to do more work using images acquired through web searches. Yes, I failed to mention it when I released that one, but the images are obtained at run-time through Google Images. I’m rather proud of this particular result:

Prosopamnesia (Flash)

It was made for The Games Collective negative capability pageant. For sound, I used the port of DrPetter’s sfxr to AS3, by Thomas Vian. Also used the Google API AS3 library by Joris Timmerman, as for Wirewalk.

Anything.

The music room is here because this house is large enough to have one. I took advantage of it as a kid. The most notorious protagonist here is the piano, but other instruments adorn the wall.

My first standard interactive fiction (text game that takes typed commands as input), created for the Klik of the Month. Powered by Inform 7; fueled by my general opinion on IF.

Play Anything on the web (via Parchment; or download the z-code file, if you have an interpreter)

Colorful new front page.

I wanted to highlight some new stuff on the front page, but ended up redesigning it. I like this new version much better than the last one, even though it’s just a retool gone a bit out of hand. Other than still featuring Cleo, it includes a favorite feature of mine: random colors. Another ‘feature’: it doesn’t work properly in IE.

As always, the previous design has been archived.

Wirewalk.

I’ve made a thing for an event that Stephen Lavelle describes as a ‘pageant’ —a competition sans the competitive aspect—, with the theme ‘bricolage’. (I made a promotional picture for the event, too.)

The thing I made is called Wirewalk. It’s something that, I feel, is best not to describe. Just try it and see if you like it—shouldn’t take you over a couple of minutes.

Wirewalk (Flash)

Gently.

She’s so beautiful. Pale skin, dark hair, green eyes. The curves in her body send me spinning. Can’t believe she’s here in bed with me, tonight. She has her eyes fixed on mine. She’s shy under the covers, but her look speaks of a contained lust. Now, what I should do is…

Like last month, this klik was made with the aid of Twine. This one is much more solid, with the cost of being less interesting.

Play Gently in your browser (warning: contains sexually explicit descriptions)

Within.

There’s a way to find things you’ve lost recently. You have to concentrate and retrace your every step, remember where you were at each time and what you did then. That technique might also work to recover a lost memory.

I could finally join another Klik of the Month Klub! Tried using Twine for the first time; it’s a tool for making ‘interactive stories’ (text games).

Play Within in your browser

Don’t hold it against me if it doesn’t work properly—I just didn’t exactly test it thoroughly. Also, a warning: it’s not very good.

Climbrunner.

Climbrunner screenshot

I couldn’t pass up the opportunity to participate in this weekend’s Ludum Dare, as it had been too long since I last made (and released) a game. This time I didn’t make a fancy timelapse video or anything like, but I did spend some time on Friday learning to use the beautiful Flixel, and then the weekend bending it to my nonstandard needs. The result is a game, unlike last time, though not exactly what I set out to do. Still, it’s playable. And it fits the ‘exploration’ theme.

Original climbrunner animation

I made this animated GIF over a year ago, thinking of an idea for a game I envisioned for the Game Boy Advance. This game was to be a bichrome, Knytt-inspired platformer. I decided to reuse the core of this idea: that is, the running on walls and ceilings, and a tad more. It was simplified to the essence, though: the little guy won’t stop running, so all you can do is jump in order to steer him where you want to go. It feels a bit like controlling a jumping, sticky train.

Play Climbrunner (Flash)

This time around I didn’t neglect to provide the source code.

Walker.

Walker screenshot

My klik of this month. Some people seemed to like it. Looks like one can’t go wrong with a difficult platformer.

Download Walker (Windows; requires updated DirectX 9)

You need to walk the walk.

Tenth twice.

I forgot to report back then, but my game, Viewpoints, got tenth place in the competition it was created for, TIGSource’s Cockpit Competition. Considering that there were 41 entries, that’s not too bad.

More surprising is that Sheets, the game I entered in TIGSource’s latest, the Adult/Educational Competition, also got me in tenth place. This is so surprising due to my making the game in a rush to get something in at all, and it being mostly just a ‘choose your own adventure’ interactive story. More so, because there were a few very good games that didn’t even make it into the top ten, such as Gregory Weir’s Silent Conversation. All I can say is that I got lucky, this time.