Aug 14th, 2010

Back in order games

For over a month, Prosopamnesia, Deconstructivism, and Wirewalk have been broken. Today I’ve fixed the three of them. Hurray! Thanks to Alvaro G for the heads up.

Jul 18th, 2010

Drawing thing for KOTM games

In the second hour of yesterday’s KOTM I made this Flash drawing thing.

Give it a try

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Jul 17th, 2010

kyntt games

nyktt is a Knytt Stories level. It was made for the Knytt of the Month (similar to the usual KOTM, but with Knytt Stories levels), nearly two months ago. It was soon after that my computer broke down, and I still remain without one, but it’s time to post this.

Download nkytt

May 16th, 2010

Deconstructivism games

This month I made a kind of klik that took advantage of the foundations laid out in Wirewalk, Prosopamnesia, and other unreleased experiments also dealing with image searches. This made it so easy to make, that I achieved my initial concept within the first hour. This first idea involved no interactions, so I used the following hour (of two that the monthly event lasts) to add that layer of interactivity.

Deconstructivism (Flash)

You may leave it untouched and it will ‘play itself’. Or you may click and flick on the image displayed to alter it manually. If it takes too long to load, or if you want a new picture, refresh the page.

May 5th, 2010

Prosopamnesia games

After Wirewalk, I felt inspired to do more work using images acquired through web searches. Yes, I failed to mention it when I released that one, but the images are obtained at run-time through Google Images. I’m rather proud of this particular result:

Prosopamnesia (Flash)

It was made for The Games Collective negative capability pageant. For sound, I used the port of DrPetter’s sfxr to AS3, by Thomas Vian. Also used the Google API AS3 library by Joris Timmerman, as for Wirewalk.

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Apr 18th, 2010

Anything games

The music room is here because this house is large enough to have one. I took advantage of it as a kid. The most notorious protagonist here is the piano, but other instruments adorn the wall.

My first standard interactive fiction (text game that takes typed commands as input), created for the Klik of the Month. Powered by Inform 7; fueled by my general opinion on IF.

Play Anything on the web (via Parchment; or download the z-code file, if you have an interpreter)

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Apr 5th, 2010

Wirewalk games

I’ve made a thing for an event that Stephen Lavelle describes as a ‘pageant’ —a competition sans the competitive aspect—, with the theme ‘bricolage’. (I made a promotional picture for the event, too.)

The thing I made is called Wirewalk. It’s something that, I feel, is best not to describe. Just try it and see if you like it—shouldn’t take you over a couple of minutes.

Wirewalk (Flash)

Mar 24th, 2010

Tumblecopter games

For last weekend’s Klik of the Month I only managed to get an older game project started, but couldn’t finish anything. So it was neat to be invited by Stephen to partake in an impromptu KOTM today. I made a game in which you can’t really control a helicopter.

Download Tumblecopter (Windows)

Feb 23rd, 2010

Gently games

She’s so beautiful. Pale skin, dark hair, green eyes. The curves in her body send me spinning. Can’t believe she’s here in bed with me, tonight. She has her eyes fixed on mine. She’s shy under the covers, but her look speaks of a contained lust. Now, what I should do is…

Like last month, this klik was made with the aid of Twine. This one is much more solid, with the cost of being less interesting.

Play Gently in your browser (warning: contains sexually explicit descriptions)

Jan 17th, 2010

Within games

There’s a way to find things you’ve lost recently. You have to concentrate and retrace your every step, remember where you were at each time and what you did then. That technique might also work to recover a lost memory.

I could finally join another Klik of the Month Klub! Tried using Twine for the first time; it’s a tool for making ‘interactive stories’ (text games).

Play Within in your browser

Don’t hold it against me if it doesn’t work properly—I just didn’t exactly test it thoroughly. Also, a warning: it’s not very good.

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