Prompted by mcc, I’ve compiled a list of whatever weak narrative impetus my games have. I used games as listed in my aggregate, and removed those that are comprised of only surface, i.e. toys, or that are non-interactive.

I originally wrote a super egomaniacal rambling here, but I’ve opted to save you the eye-rolling.

Comments.

agj, on .

Honestly, it was only tangentially related to this exercise. I actually felt the need to do a much more thorough analysis (akin to a huge table increpare made a long time ago, don’t know if you saw it) in order to reach more interesting conclusions. Maybe for another day.