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	<title>Comments on: Games for a reason</title>
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	<description>where agj pours his mind</description>
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		<title>By: agj</title>
		<link>http://blog.agj.cl/2009/04/games-for-a-reason/comment-page-1/#comment-949</link>
		<dc:creator>agj</dc:creator>
		<pubDate>Wed, 22 Apr 2009 05:04:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.agj.cl/?p=142#comment-949</guid>
		<description>Yeah, fun is a very ambiguous word. I think that is the problem in this case. :)</description>
		<content:encoded><![CDATA[<p>Yeah, fun is a very ambiguous word. I think that is the problem in this case. :)</p>
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		<title>By: Fuzz</title>
		<link>http://blog.agj.cl/2009/04/games-for-a-reason/comment-page-1/#comment-948</link>
		<dc:creator>Fuzz</dc:creator>
		<pubDate>Wed, 22 Apr 2009 00:39:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.agj.cl/?p=142#comment-948</guid>
		<description>I&#039;m not saying there isn&#039;t a place for them, it&#039;s just that I find games much more engaging that fall into both categories. By fun I don&#039;t necessarily mean the standard definition, either. I consider Campodecolor fun, I consider La La Land fun, I consider Passage fun. I suppose this isn&#039;t really a standard definition of fun and now I&#039;m getting into bullshit definitions, so I should probably stop. I like games with a message. I like games with interesting gameplay. That&#039;s really all I need to say.</description>
		<content:encoded><![CDATA[<p>I’m not saying there isn’t a place for them, it’s just that I find games much more engaging that fall into both categories. By fun I don’t necessarily mean the standard definition, either. I consider Campodecolor fun, I consider La La Land fun, I consider Passage fun. I suppose this isn’t really a standard definition of fun and now I’m getting into bullshit definitions, so I should probably stop. I like games with a message. I like games with interesting gameplay. That’s really all I need to say.</p>
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		<title>By: agj</title>
		<link>http://blog.agj.cl/2009/04/games-for-a-reason/comment-page-1/#comment-945</link>
		<dc:creator>agj</dc:creator>
		<pubDate>Tue, 21 Apr 2009 03:37:47 +0000</pubDate>
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		<description>I have to disagree. There is certainly a place for fun games, and I&#039;m not denying their relevance, but I think we need more games that are not fun. Not every game needs to be accessible, for instance. Breadth is important!

What you&#039;re saying is that games have a place, and that place is entertainment. The visual arts used to serve religion and aristocracy, mostly, yet, nowadays, after the avant garde movements, art has a much broader scope. I just want something similar to happen to games, and for their relevance to expand as well. I think of games as a vehicle for many unexplored things.</description>
		<content:encoded><![CDATA[<p>I have to disagree. There is certainly a place for fun games, and I’m not denying their relevance, but I think we need more games that are not fun. Not every game needs to be accessible, for instance. Breadth is important!</p>
<p>What you’re saying is that games have a place, and that place is entertainment. The visual arts used to serve religion and aristocracy, mostly, yet, nowadays, after the avant garde movements, art has a much broader scope. I just want something similar to happen to games, and for their relevance to expand as well. I think of games as a vehicle for many unexplored things.</p>
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		<title>By: Fuzz</title>
		<link>http://blog.agj.cl/2009/04/games-for-a-reason/comment-page-1/#comment-942</link>
		<dc:creator>Fuzz</dc:creator>
		<pubDate>Tue, 21 Apr 2009 00:16:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.agj.cl/?p=142#comment-942</guid>
		<description>I think there does need to be a balance between fun and atmosphere/message, most of the time. I mean, you can have exceptions, like The Graveyard (which is great, but not fun) but in general games should be both fun and intellectually stimulating. Cactus and Dessgeega are both very good at doing this.</description>
		<content:encoded><![CDATA[<p>I think there does need to be a balance between fun and atmosphere/message, most of the time. I mean, you can have exceptions, like The Graveyard (which is great, but not fun) but in general games should be both fun and intellectually stimulating. Cactus and Dessgeega are both very good at doing this.</p>
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