Feb 23rd, 2010

Gently games

She’s so beautiful. Pale skin, dark hair, green eyes. The curves in her body send me spinning. Can’t believe she’s here in bed with me, tonight. She has her eyes fixed on mine. She’s shy under the covers, but her look speaks of a contained lust. Now, what I should do is…

Like last month, this klik was made with the aid of Twine. This one is much more solid, with the cost of being less interesting.

Play Gently in your browser (warning: contains sexually explicit descriptions)

Feb 15th, 2010

That place, again sound, videos

I decided to make a new video, as an exercise. A quickie—took me two days. Another music video, but this one is for a song I made myself a good while ago, together with Matt Peter.

I used a few family photos from the late eighties, playing up their graininess and color patterns. Their texture made for a much less mechanic-looking set of kaleidoscopic compositions than what is probably the norm. It was also my intention to play with alternately obscuring and revealing the nature of the images, hiding them in the geometry, and slowly giving way to recognizable objects and people. The middle section is intentionally psychedelic, switching to meet the mood of the music. Toward the end it’s much more of a nostalgic slide-show of memories.

Jan 17th, 2010

Within games

There’s a way to find things you’ve lost recently. You have to concentrate and retrace your every step, remember where you were at each time and what you did then. That technique might also work to recover a lost memory.

I could finally join another Klik of the Month Klub! Tried using Twine for the first time; it’s a tool for making ‘interactive stories’ (text games).

Play Within in your browser

Don’t hold it against me if it doesn’t work properly—I just didn’t exactly test it thoroughly. Also, a warning: it’s not very good.

Jan 12th, 2010

Lican Ray videos

For a few days around Christmas, I went to Lican Ray, a small lake town toward the south of Chile. This is the place I used to spend my summers at with my cousins and my grandmother, back a good few years. This summer it was my first time there in a while, so I decided to make a video, also taking the chance to use my new Zoom H2 to capture the environmental sounds. The video was composed out of sequences of photos, whose resolution made it possible to make it my first HD video. I attempted a sort of time capsule, showing the things that have changed in Lican Ray, and that will definitely change in the future.

Jan 5th, 2010

Cookbook for children graphics

Español

I can now hold in my hands the physical result of half a year of work, the freshly printed book for children called Jugosa cocina para niños (juicy cooking for kids) that, in addition to containing plenty of recipes meant for them to prepare by themselves (with an adult’s helping hand), includes all sorts of trivia about ingredients and the culinary art, and which, the author says, is meant to help the children recognize the value in the food that they eat, think about nutrition, and put their creativity into practice. It was a fun project, in which I was involved as an art director and layout designer.

Jugosa Cocina para Niños cover

(continue reading)

Dec 14th, 2009

Climbrunner games

Climbrunner screenshot

I couldn’t pass up the opportunity to participate in this weekend’s Ludum Dare, as it had been too long since I last made (and released) a game. This time I didn’t make a fancy timelapse video or anything like, but I did spend some time on Friday learning to use the beautiful Flixel, and then the weekend bending it to my nonstandard needs. The result is a game, unlike last time, though not exactly what I set out to do. Still, it’s playable. And it fits the ‘exploration’ theme.

Original climbrunner animation

I made this animated GIF over a year ago, thinking of an idea for a game I envisioned for the Game Boy Advance. This game was to be a bichrome, Knytt–inspired platformer. I decided to reuse the core of this idea: that is, the running on walls and ceilings, and a tad more. It was simplified to the essence, though: the little guy won’t stop running, so all you can do is jump in order to steer him where you want to go. It feels a bit like controlling a jumping, sticky train.

Play Climbrunner (Flash)

This time around I didn’t neglect to provide the source code.

Nov 13th, 2009

Claridad videos

Made this video quite a while ago, but neglected to post it here. It was made for an art exhibition (Expo Arte y Bicicleta) open to submissions by anyone, and in pretty much any format (other than video, it included paintings, sculptures, volumetric collages, music, poetry…), as long as it featured the bicycle in some way. Fun idea. I quickly made this with recycled footage from Volcano. I love these kinds of collages, as you can see here and here. In the end, the one day I visited the exhibition (which was in a public area in a Metro station, here in Santiago), the projector that was supposed to rotatively display the videos wasn’t even on. Ah, well.

Also with stuff from Volcano, but more recently (just five days ago) I made this 5 by 5: five clips, five seconds in length. A quickie, just for fun.

Oct 18th, 2009

Walker games

Walker screenshot

My klik of this month. Some people seemed to like it. Looks like one can’t go wrong with a difficult platformer.

Download Walker (Windows; requires updated DirectX 9)

You need to walk the walk.

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Oct 14th, 2009

New portfolio page musings

When agj​.cl first went live, the only thing that was there was my old portfolio website, made in Flash. It was my first experience with actionscript, back in 2007. I took it down a while ago because it had grown too outdated, and since it was so hackishly conceived, I wasn’t planning on updating it. Well, I’ve finally made my new portfolio page. Things have changed enough that only two of the works I selected for it remain from the old Flash portfolio.

I’ve archived the older one (in Spanish) for posterity.

Sep 14th, 2009

Tenth twice games, musings

I forgot to report back then, but my game, Viewpoints, got tenth place in the competition it was created for, TIGSource’s Cockpit Competition. Considering that there were 41 entries, that’s not too bad.

More surprising is that Sheets, the game I entered in TIGSource’s latest, the Adult/Educational Competition, also got me in tenth place. This is so surprising due to my making the game in a rush to get something in at all, and it being mostly just a ‘choose your own adventure’ interactive story. More so, because there were a few very good games that didn’t even make it into the top ten, such as Gregory Weir’s Silent Conversation. All I can say is that I got lucky, this time.

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